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Uncle Chestnut's Table Gype box art
2010 Ranked #13,627

Uncle Chestnut's Table Gype

Abstract race game has players move pieces across the board to reach the opposite home row first. Jumping can randomize jumped pieces, making every shortcut alter the movement options for both sides.

Abstract Abstract Strategy Dice Point to Point Movement Dice Rolling

Players

2-4

Play time

Not listed

Age

8+

Complexity

2/5

Rating

6.06

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.4/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.9/5

Highly interactive

Player scaling 4.4/5

Scales well

Strategic depth 4.6/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

In his Autobiography, G.K. Chesterton mentions "the well-known and widespread national game of Gype" which he and H.G.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

In his Autobiography, G.K. Chesterton mentions "the well-known and widespread national game of Gype" which he and H.G. Wells invented. Specifically, Chesterton mentions "I myself cut out and coloured pieces of cardboard of mysterious and significant shapes, the instruments of Table Gype; a game for the little ones." Almost 100 years later, Eternal Revolution has published Table Gype as an abstract strategy game with a random element. Players try to move their pieces from their home row to the row directly opposite. They may jump their own pieces or those of their opponents, but every jump randomizes the playing pieces that were jumped over. Uncle Chestnut's Table Gype is played with a cloth gameboard and 32 playing pieces in 4 colors. Each piece, a six-sided die, can represent any of 6 "mysterious and significant shapes" that move differently.

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Player resources

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Game and edition data

All specifications (5)

Play and group

Players
2–4
Best with
2–4
Play time
30 min
Age
8+
Complexity
2.0/5
Credits and catalog connections

Credits

Designers

2
Paul E. Nowak Christopher Nowak

Publishers

1
Eternal Revolution

Linked items

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