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Uncle Chestnut's Table Gype box art
Rich game profile

Uncle Chestnut's Table Gype

In his Autobiography, G.K. Chesterton mentions "the well-known and widespread national game of Gype" which he and H.G. Wells invented. Specifically, Chesterton mentions "I myself cut out and coloured pieces of cardboard of mysterious and significant shapes, the instruments of Tab...

Players

2-4

Time

?-?

Age

8+

Weight

2

Rating

6.06

Should this hit the table?

Quick read before the metadata.

Moderate level of direct confrontation and strategic depth, with frequent interaction and limited emphasis on cooperation.

Teach 2.4

Teaching signal

Replay 4.0

High replayability

Interaction 3.9

Highly interactive

Scaling 4.4

Scales well

Strategy 4.6

Deep strategy

Control 3.7

More strategic control

Table feel

Moderate level of direct confrontation and strategic depth, with frequent interaction and limited emphasis on cooperation.

Replay value

Uncle Chestnut's Table Gype has a high replayability score due to its high variability gameboard, presence of expansions, deep strategic possibilities, and good scalability. While it may take some time to learn, the game offers fresh experiences each time it is played and allows players to improve their strategies over time.

Luck profile

Uncle Chestnut's Table Gype has a moderate level of luck. Random elements have a minimal impact on the game outcome, and players have substantial ability to mitigate randomness through strategic decisions and planning. The game relies more on player decisions and strategy, with luck playing a minor role.

Overview

What ABG knows about this game

In his Autobiography, G.K. Chesterton mentions "the well-known and widespread national game of Gype" which he and H.G. Wells invented. Specifically, Chesterton mentions "I myself cut out and coloured pieces of cardboard of mysterious and significant shapes, the instruments of Table Gype; a game for the little ones." Almost 100 years later, Eternal Revolution has published Table Gype as an abstract strategy game with a random element. Players try to move their pieces from their home row to the row directly opposite. They may jump their own pieces or those of their opponents, but every jump randomizes the playing pieces that were jumped over. Uncle Chestnut's Table Gype is played with a cloth gameboard and 32 playing pieces in 4 colors. Each piece, a six-sided die, can represent any of 6 "mysterious and significant shapes" that move differently.

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Commerce mapping

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Credits

People and publishers

Designers

2
Paul E. Nowak Christopher Nowak

Publishers

1
Eternal Revolution

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