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Doubles Wild box art
2001 Ranked #17,530

Doubles Wild

A dice-placement strategy game where players place marbles at row-and-column intersections to make scoring lines. Doubles grant flexible placement, and contested spots can trigger roll-offs before three-in-a-row pieces become locked.

Abstract Abstract Strategy Dice Pattern Building Pattern Recognition

Players

2-4

Play time

Not listed

Age

8+

Complexity

1/5

Rating

6.11

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.9/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.6/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

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How it plays

How does it play?

From the box: A roll of the dice decides where you place your marble on the board. Don't like your roll?

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

From the box: A roll of the dice decides where you place your marble on the board. Don't like your roll? You get a second chance! 3 in a row scores one point. Four in a row scores two points. Get the point? Build your rows or block your opponents. There's fun and strategy on every roll, and doubles are always WILD! The board is a grid, with the numbers 3-11 along each edge. Two blue dice determine which blue column, two red dice determine which red row, and you place your marble where they meet. Doubles are wild, so you can choose where to place your marble. If your opponent has a marble at that spot and it's not part of a three-in-a-row, you have a roll off, 3 dice and three chances, to see who can get the highest roll and claim that spot. Once a marble is part of a three-in-a-row it is locked in. Points are counted for a three-in-a-row in every direction; horizontally, vertically, and diagonally. The game ends when someone runs out of marbles, and everyone has a final turn. 1999 Mensa Select

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Editions

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Player resources

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Game and edition data

All specifications (5)

Play and group

Players
2–4
Best with
2
Play time
30 min
Age
8+
Complexity
1.0/5
Credits and catalog connections

Credits

Designers

1
Andy Daniel

Artists

1
Godi Gutierrez

Publishers

1
Enginuity

Linked items

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