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Doom And Bloom Survival! box art
2014 Ranked #22,609

Doom And Bloom Survival!

Players navigate a post-pandemic city in a survival strategy game, gathering supplies and scouting possible havens before rivals do. Resources can solve encounters or secure the final escape, forcing difficult choices between immediate safety and stockpiling.

Abstract Strategy Adventure Point to Point Movement Roll / Spin and Move

Players

2-4

Play time

Not listed

Age

12+

Complexity

2/5

Rating

5.18

Overview

How it plays

How does it play?

Doom and Bloom SURVIVAL! is a board game for 2-4 players.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

Doom and Bloom SURVIVAL! is a board game for 2-4 players. It takes place in a post-pandemic world where there are few survivors. Your mission is to have your character accumulate supplies like food, fuel, weapons, and medical kits, as well as scout locations that may serve as a haven in which to start over. Originally tailored to survival enthusiasts that wanted a real survival scenario (no zombies). You start off in once-peaceful center city, now controlled by raiders out to get what you have. There are plenty of resources out there, but you have to get to them and survive various encounters and attacks to reach towns that have potential as safe havens. You’ll have to plan your route to include spots that have the assets you’ll need to stockpile. Some of these spots are controlled by raiders, and you’ll have to survive attacks to gain the items you need. Once you’ve scouted locations, you’ll have to return to center city for your family and more supplies. You then pick a location as your final destination. If you can get there with the required supplies and survivors before anyone else, you win the game. The game dynamic revolves around the management of assets while you are traveling to your destinations. You'll be tempted to use them to gain an edge in an encounter, but you have to stockpile them to be able to win the game. Different gameplay styles and a unique route traveled in each game, plus game-changing Bonus cards, add variety.

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Player resources

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Game and edition data

All specifications (5)

Play and group

Players
2–4
Best with
2
Play time
40 min
Age
12+
Complexity
2.0/5
Credits and catalog connections

Credits

Designers

1
Joe Alton

Artists

2
Josh Cappel Kurt Miller

Publishers

1
(Self-Published)

Linked items

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