ABG All Board Games
??????? (trick-taking In Black And White) box art

??????? (trick-taking In Black And White)

Players

2-4

Time

20-30

Age

8+

Weight

1

Rating

6.95

Fit

Teach 2.4

Teaching signal

Replay 3.9

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.5

More strategic control

Table feel

The game ??????? (trick-taking in black and white) has a high level of direct confrontation and strategic depth in confrontation. Players must frequently pay attention to and react to others' strategies and turns. However, there is a lower emphasis on cooperation in the game.

Replay value

The game ??????? (trick-taking in black and white) has a high variability gameboard, good expansions available, deep strategic possibilities, moderate player interaction, good scalability, and moderate easiness to learn. Overall, it offers a highly replayable experience with a score of 7.8 out of 10.

Luck profile

The final luck score for ??????? (trick-taking in black and white) is 7, indicating a moderate influence of luck. Random elements have a notable but not exclusive impact on the game outcome. Players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

In ??????? (Trick-Taking in Black and White), each of the 36 cards has two suits — black and white — and the numbers on a card always add up to 37, e.g., 11 black and 26 white. At the start of a round, deal the deck evenly to all players. Whoever leads the round plays a card from their hand and chooses either black or white as the suit. All other players play a card of their choice, then whoever played the highest number in the chosen suit collects the trick (recording in some manner whether the trick was white or black), then leads the next trick. Once all the cards have been played, players score their collected tricks. If you have taken an equal number of black tricks and white tricks, then you score positive points equal to the number of tricks collected; if not, you score negative points equal to the number of tricks collected. After a certain number of rounds, whoever has the highest score wins. Not to be confused with En Blanc et Noir, a very similar looking and titled game from the same publisher.

Category

1

Mechanism

1

Editions

Edition Year Language Publisher / Region
No editions imported yet.

Files

No files imported yet.

Commerce

No commerce mappings imported yet.

Credits

Designers

1
Tsutomu Dejima (?? ?)

Artists

1
Tsutomu Dejima (?? ?)

Publishers

1
Decoct Design

Linked items

No linked items imported yet.