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American Bookshop box art

American Bookshop

Players

3-5

Time

30-50

Age

8+

Weight

1.25

Rating

7.12

Fit

Teach 2.9

Teaching signal

Replay 4.0

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 2.8

Luck-sensitive

Table feel

The game American Bookshop has a moderate level of direct confrontation and strategic confrontation. Players need to be aware of and react to each other's strategies frequently. However, there is less emphasis on cooperation in this game. Overall, the game has a good level of player interaction.

Replay value

American Bookshop has a high replayability score due to its high variability gameboard, availability of expansions, deep strategic possibilities, and good scalability. The game offers fresh experiences each time it is played and allows players to improve their strategies over time. The presence of expansions adds new content and gameplay elements. The game adapts well to different player counts without compromising its appeal or balance. It is relatively easy to learn, making it accessible to a wide range of players.

Luck profile

The final luck score for American Bookshop is 5.67, indicating a balanced mix of luck and strategy. Random elements have a notable but not exclusive impact on the game outcome, and players have some ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a moderate role.

Overview

American Bookshop is a trick-taking game in which players must follow suit when possible, there is no trump, and the highest card of the lead suit wins the trick. However, if the sum of the cards played to a trick exceeds a certain value — 14-17, depending on the player count — the trick ends immediately, and whoever played the last card claims the trick. As such, players may not have equal hand sizes. A round ends when one player is out of cards; the remaining players then simultaneously choose and reveal which cards still in hand they want to add to their collection. Each card a player takes is worth -1 point, but if a player has collected more cards of a suit than each other player, they instead earn +1 point per card in this suit. After as many rounds as the number of players, whoever has the most points wins.

Editions

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Credits

Designers

1
?? ?? (Taiki Shinzawa)

Artists

3
Haruka Hiramoto Keisuke Nakamura Renato Simões

Publishers

1
???????? (Twins Lion Do)

Linked items

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