Overview
At a glance
Is this game right for my group?
ABG editorial scores on a 1–5 scale.
Harder to teach
High replayability
Highly interactive
Scales well
Deep strategy
How it plays
How does it play?
In ?????? (Cursed Tricks), players aim to take the most cards over a series of hands.
Core mechanisms
Key systems that shape the decisions players make.
Read the full game description
In ?????? (Cursed Tricks), players aim to take the most cards over a series of hands. Each card taken will be worth 1 point; however, when a player wins a trick, the card that won the trick may "curse" them, causing them not to score cards of that color. If a player takes a curse of a second color, they cannot score points at all, and if a player collects a third curse, the round ends prematurely and the player scores negative points. Curses may be passed to other players who win a trick of that color with a higher ranked card than the current curse, and curses may be broken by players who follow suit and play the lowest card of that suit to a trick. The player with the most points after a certain number of rounds wins.