Table feel
Moderate level of direct and strategic confrontation, high frequency of interaction, and low emphasis on cooperation.
Players
2-4
Time
?-?
Age
8+
Weight
1
Rating
5.47
Teaching signal
High replayability
Highly interactive
Scales well
Deep strategy
Luck-sensitive
Moderate level of direct and strategic confrontation, high frequency of interaction, and low emphasis on cooperation.
Won Over has a high variability gameboard, allowing for different experiences each time it is played. The presence of expansions adds new content and gameplay elements, further enhancing replay value. The game offers deep strategic possibilities and room for players to improve their strategy over time. The player interaction score is moderate, and the game scales well with different numbers of players. While it may take some time to learn, the depth it offers makes it worth the investment. Overall, Won Over has a strong replayability score of 7.8.
The final luck score for Won Over is 6.67, indicating a balanced mix of luck and strategy. The game has a moderate impact of randomness, with random elements playing a notable but not exclusive role in determining the game outcome. However, players have substantial ability to mitigate the effects of luck through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.
The Finish card is placed at the end of the twelve Track cards. Players place their pawns at the opposite end of the finish. Players cut cards to determine the first dealer and the trump suit. In the four-player version of the game all the cards are dealt. (There are rule variations for two and three players.) The player to the left of the dealer plays the first card and the others, in turn, must follow suit of they can. The highest card wins the trick and advances one’s pawn down the track. The color of the card on which the lead pawn rests is always trump. No players may share the same space. If the next space is occupied, the player advances to the next unoccupied space. In addition, the deck contains two Suit Yourself cards and four Sidetracked cards. The Suit Yourself cards are ubertrump and the players must follow trump if any trick is lead with it. Any player who takes a trick containing a Sidetracked card must move off the track and but that player comes back to the track on the next trick that player wins. The first player to get one’s pawn to the Finish card is the winner.
No media imported yet.
| Edition | Year | Language | Publisher / Region |
|---|---|---|---|
| No editions imported yet. | |||
No files imported yet.
No linked items imported yet.