Overview
At a glance
Is this game right for my group?
ABG editorial scores on a 1–5 scale.
Harder to teach
High replayability
Highly interactive
Scales well
Deep strategy
How it plays
How does it play?
"Toulon, 1793" is an operational level wargame covering the siege of Toulon, in the South of France, between 25 August and 21 December, 1793.
Core mechanisms
Key systems that shape the decisions players make.
Action Points
Spend a limited allowance of points across several possible actions each turn.
Area Movement
Move pieces between connected regions rather than along individual spaces.
Dice Rolling
Roll dice to introduce uncertainty into actions, production, movement, or resolution.
Secret Unit Deployment
Place or assign units secretly before their positions are revealed.
Simulation
Model a real or imagined system through detailed cause-and-effect rules.
Variable Set-up
Starting conditions, resources, or layouts change between plays.
Read the full game description
"Toulon, 1793" is an operational level wargame covering the siege of Toulon, in the South of France, between 25 August and 21 December, 1793. It’s an area based system covering the entire campaign from the initial landing by Anglo-Spanish forces (at the invitation of the rebel Toulonnais) through to their evacuation of the town as their ships came under threat from the batteries of the previously unknown Napoleon Bonaparte. Operation points are at the heart of the system and combined with an innovative combat, loss and movement system generate a vast number of decision points for the players. Chrome comes in the form of spies, gendarmes, multi-national forces (and associated cooperation issues), reconnaissance, variable reinforcements and much more. The game covers an area from Ollioules in the West to Sollies in the East and from Mount Farron in the North to Cap Cepet in the South.