Overview
At a glance
Is this game right for my group?
ABG editorial scores on a 1–5 scale.
Harder to teach
High replayability
Highly interactive
Scales well
Deep strategy
How it plays
How does it play?
Age of Muskets is a rule set that covers the campaigns from the late XVII century to the first half of the XIX. It emphasizes Command and Control as well as the uncertainty and friction of any military operation.
Core mechanisms
Key systems that shape the decisions players make.
Action Points
Spend a limited allowance of points across several possible actions each turn.
Area Movement
Move pieces between connected regions rather than along individual spaces.
Dice Rolling
Roll dice to introduce uncertainty into actions, production, movement, or resolution.
Area-Impulse
Players alternate short actions within contested areas until everyone passes.
Simulation
Model a real or imagined system through detailed cause-and-effect rules.
Read the full game description
Age of Muskets is a rule set that covers the campaigns from the late XVII century to the first half of the XIX. It emphasizes Command and Control as well as the uncertainty and friction of any military operation. Players take command of an army of the period, represented by their headquarters, and control their attached units, their men and equipment. The purpose is to re-create all the relevant factors of war at the operational level in the pre-industrial age. The game is played as a sequence of “game turns”, each made up of several actions performed by the forces of all sides present on the game board. The diverse scenarios that can be played have a limited number of game turns, once finished players check which side has won. Many of these scenarios can be played by just 2 players. However, the longest and largest are designed for team play, ideally by 4 to 6 players. I) Game scales. 1 Combat point = 1.000 men (or approximately 8-12 artillery pieces). 1 Turn = 1 month (or a fortnight) Game board = variable, mostly 1:1.250.000 (1 cm=12,5 Km) Unit size = Divisions & brigades (in addition to counters representing Headquarters). Age of Muskets Volume I: Tomb for an Empire. "Tomb for an Empire" simulates the conflict that took place in the Iberian Peninsula from 1808 to 1814. It was a complex war that involved diverse interests and troops from many nations. Great Britain sent her troops to defend Portugal, within the context of the European Coalitions against France. In Spain proper the war, which presented certain aspects of a civil war, saw an uneasy alliance of reformists and traditionalists under the name of "Patriots" facing the puppet King Jose I Bonaparte and the occupation army; composed mainly of French but also of Italians, Neapolitans, Poles, Germans, Swiss, Dutch and even Spaniards (known as "Juramentados"). Spaniards, British and Portuguese form the Allied side while France and her allies and satellites form the Imperial side. A player (or team) control each side. The game allows to play the war beginning on July 1808 to April 1814, or on several later dates - November 1808, May 1809, January 1810, January 1811 or February 1812. It is also possible to play only certain parts (e.g. The War in Levante 1809 - 1813), individual campaigns (Napoleon's 1809) or just battles (Salamanca, Vitoria ...) "Tomb for an Empire" is not just a game it's a whole gaming experience that includes 6 introductory battle scenarios and 18 campaign scenarios of increasing complexity, from Bailen (lasting less than one full turn) to the full campaign starting any year of the war (scenarios 14 to 18). El juego está en inglés pero encontrarás en esta página (Apoyo al Jugador) los archivos en español necesarios para jugar –Hojas de Ayuda, Reglas y Escenarios.