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La Révolution Française: La Patrie En Danger 1791-1795 box art
1995 Ranked #10,371

La Révolution Française: La Patrie En Danger 1791-1795

A negotiation and diplomacy game has political currents build fame and power through the French Revolution. Seating reflects ideology, making nearby secret talks easier while shifting regimes create several possible endings.

Wargames Napoleonic Political Area Movement Simulation

Players

4-6

Play time

Not listed

Age

10+

Complexity

3.77/5

Rating

7.24

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.3/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.6/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

(from the rulebook:) The game starts in October 1791, when the Legislative Assembly is installed. It ends in September 1795.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

(from the rulebook:) The game starts in October 1791, when the Legislative Assembly is installed. It ends in September 1795. The game mechanics are mainly diplomacy and negotiations. Each player represents a "Political Current" (or simply a Current), because at this time, there was no permanent political party, but only shifting groups of politicians. Each Current acts to strengthen its position and increase its fame. The game uses also elements under no player's control, but which react to the players' actions. A game can end in several ways, depending on the current political regime, and depending on each player's victory points. In the real world, the end was the installation of the Directorate in September 1795. One interesting feature of the game is the strict seating arrangement: Players are seated from left to right depending on the political stance of their "Current" (Sans-Culottes on the left, Royalists on the right, and everyone else in between). One cannot leave the room to conduct negotiations, but one can whisper--thus it's easier to secretly negotiate with one's neighbor than with someone on the "other side of the aisle".

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Editions

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Player resources

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Game and edition data

All specifications (5)

Play and group

Players
4–6
Best with
5–6
Play time
180 min
Age
10+
Complexity
3.8/5
Credits and catalog connections

Credits

Designers

4
Jean-Philippe Caillat Jean-Pierre Coureil Charles-Jean Gérard Robin Goyon

Publishers

2
(Self-Published) Azure Wish Enterprise (AWE)

Linked items

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