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Days Of Decision Ii box art
1994 Ranked #11,981

Days Of Decision Ii

Political strategy game has powers shape the diplomacy and conflicts leading into World War II. Ideological influence and policy options create countless alternate paths before armies ever decide the outcome.

Strategy Games Political Wargame Area-Impulse Simulation

Players

2-7

Play time

Not listed

Age

14+

Complexity

3.69/5

Rating

6.37

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.3/5

Harder to teach

Replay value 3.9/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

Days of Decision II is a strategic level game about the politics and conflicts that created the Second World War. The period covered is 1936-46, and the players can make (or choose not to make) many of the decisions that led to the war.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

Days of Decision II is a strategic level game about the politics and conflicts that created the Second World War. The period covered is 1936-46, and the players can make (or choose not to make) many of the decisions that led to the war. The game is very detailed in its political aspect, and is more a political game than a wargame. Each country affected by the war is represented on an "ideological" chart which tracks the movement of the powers into the different spheres of influence: Fascist, Communist and Democrat. Where each country lies on this chart is vital to which country controls their decisions and forces. Political decisions are chosen from a large array of IPOs (International Policy Options) and a number of Political Options available only to the country that you're playing. The game is based on the original Days of Decision (I) but is almost a new game. The old one had 4 million possible outcomes, this one has over one hundred trillion (according to the game designer).

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Player resources

Rulebooks, player aids, FAQs, and solo resources.

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Game and edition data

All specifications (5)

Play and group

Players
2–7
Best with
2–7
Play time
300 min
Age
14+
Complexity
3.7/5
Credits and catalog connections

Credits

Designers

1
Harry Rowland

Artists

1
Rodger B. MacGowan

Publishers

1
Australian Design Group