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Days Of Decision box art

Days Of Decision

Players

2-7

Time

?-?

Age

12+

Weight

3.8

Rating

6.25

Fit

Teach 2.1

Teaching signal

Replay 3.9

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 2.8

Luck-sensitive

Table feel

Days of Decision has a high level of direct confrontation and strategic depth in confrontation. Players need to frequently pay attention to and react to others' strategies and turns. However, the game does not emphasize cooperation as much.

Replay value

Days of Decision offers a high level of variability with its gameboard, expansions, and strategic depth. The game scales well with different player counts and has a moderate learning curve. Overall, it provides a solid replayability experience.

Luck profile

The final luck score for Days of Decision is 5.67, indicating a moderate influence of luck on the game outcome. Random elements have a notable but not exclusive impact on the game outcome, and players have some ability to mitigate the effects of randomness through strategic decisions and planning. The game relies on a balanced mix of luck and strategy, with neither element dominating the outcome.

Overview

(from the rules:) Days of Decision (DOD) is Australian Design Groups' strategic level game of the politics and conflict leading up to the Second World War. Two to seven players each manage the economics and conduct the political and military operations of one or more of the Major Powers involved. Days of Decision consists of 2 games in 1. The standard 1936-1939 game requires not other components than those provided in this game. It is played on the map of Europe and the Pacific and uses an abstract combat system to represent the conflicts occurring in this period. The 1936-1946 Grand Campaign Game require World in Flames to be used in conjunction with Days of Decision to resolve the military conflicts. Finally, there is also a World in Flames mini scenario of the Spanish Civil War which requires some components from World in Flames. This game can be played alone or as a pre-game of 1930s politics for World in Flames also by ADG. The game is about who will (if any) declare the Second World War, how the production of the Major Powers are at the time of war and how the many small nations will align (Axis or Allied). It has been replaced by DoDII, which adds the Communist alignment. DoDII has recently been replaced by DoDIII.

Editions

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Credits

Designers

1
Harry Rowland

Artists

1
Rodger B. MacGowan

Publishers

1
Australian Design Group