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Highway To The Reich: The Allied Airborne Invasion Of Holland, 1944 (third Edition) box art
2008 Ranked #11,120

Highway To The Reich: The Allied Airborne Invasion Of Holland, 1944 (third Edition)

This tactical wargame has Allied and German commanders fight over a highway during a major airborne invasion. Firepower, morale, communications, and formation-by-formation operations shape whether an ambitious advance can hold its gains.

Wargames Wargame World War II Hexagon Grid Simulation

Players

1-5

Play time

180-1440 min

Age

?+

Complexity

4.29/5

Rating

7.30

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.3/5

Harder to teach

Replay value 3.9/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 4 specifications

How it plays

How does it play?

(from Decision Games website:) Highway to the Reich is a tactical simulation of the largest airborne operation in history. Over 35,000 men belonging to 1st Allied Airborne Army dropped from the skies of Holland.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

(from Decision Games website:) Highway to the Reich is a tactical simulation of the largest airborne operation in history. Over 35,000 men belonging to 1st Allied Airborne Army dropped from the skies of Holland. Their objective: capture and hold a highway. The result: a salient into German territory that lacked only the last objective, and was thus a tragic defeat. The 2,000-plus counters detail Brereton's Airborne Corps of three divisions, the units of Brian Horrocks's 30th Corps, and Model's scattered and dishevelled forces at company level for infantry; battery level for artillery, anti -tank and anti-air; and troop level for tank and armored cars. The four maps cover the area from the front along the Meuse-Escaut Canal to the land, nearly 200 hexes away, surrounding the Arnhem Highway Bridge. Each map is positioned to cover the operational area of one airborne division. That allows one-division scenarios. The system focuses on the interaction of two variables: fire power and morale. The structure of the game turns is simple, with each player turn divided into a Command Communications Phase and a Maneuver Phase. All the activities of each formation are completed before those of another are begun. Attacks proceed with a preliminary barrage, fire attack by maneuver companies, and then close action with tanks or assault troops. All activities involve comparisons of involved units' capabilities. Those variables create the framework within which the players operate. Optional rules focus on hidden movement and multi-player variations, as well as giving the Allied player the opportunity to execute his own operational plan.

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Player resources

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Game and edition data

All specifications (4)

Play and group

Players
1–5
Best with
1
Play time
180–1440 min
Complexity
4.3/5
Credits and catalog connections

Credits

Designers

2
Jay A. Nelson Joe Youst

Artists

1
Joe Youst

Publishers

1
Decision Games (I)

Linked items

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