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Bonaparte At Marengo box art

Bonaparte At Marengo

Players

2

Time

?-?

Age

12+

Weight

3.18

Rating

7.39

Fit

Teach 2.4

Teaching signal

Replay 4.1

High replayability

Interaction 3.6

Highly interactive

Scaling 4.4

Scales well

Strategy 4.7

Deep strategy

Control 3.0

Luck-sensitive

Table feel

The game Bonaparte at Marengo has a high level of direct confrontation with battles and competitive actions having immediate impact on opponents. There is also a good amount of strategic confrontation through resource denial and strategic positioning. Players need to frequently pay attention to others' strategies and turns. However, the game does not require much cooperation as players primarily compete against each other. Overall, the game has a strong interaction score.

Replay value

Bonaparte at Marengo has a high replayability score due to its high variability gameboard, impactful expansions, deep strategic possibilities, and good scalability. While it may take some time to learn, the game offers fresh experiences each playthrough and provides room for players to improve their strategies over time.

Luck profile

Bonaparte at Marengo has a moderate level of luck involved in the game. Random elements such as dice rolls and card draws have a notable but not exclusive impact on the game outcome. However, players have substantial ability to mitigate the effects of luck through strategic decisions and planning. The game outcome is a balanced mix of luck and strategy, with both factors playing a significant role.

Overview

On 14 June 1800, the French army under Napoleon Bonaparte was taken by surprise and attacked by the Austrian army under General Melas. Outnumbered and out-gunned, the French were defeated and forced to retreat. But later that same day, French reinforcements arrived under General Desaix, and in what amounted to a second battle the French counter-attacked and won, taking thousands of prisoners and driving the Austrians from the field. Thus was won the battle of which Napoleon was always the most proud – Marengo. Bonaparte at Marengo recreates that dramatic battle. The game is simple and fast-playing, departing from almost all of the standard conventions of wargaming in order to achieve the look and feel of nineteenth century linear warfare. In the summer of 2007, a sequel with a modified system was released: Napoleon's Triumph

Editions

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Credits

Designers

1
Bowen Simmons

Artists

1
Denis Auguste Marie Raffet

Publishers

1
Simmons Games