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Super Mega Lucky Box box art
2021 Ranked #1,385

Super Mega Lucky Box

Simultaneous flip-and-write game where players cross off numbers on personal grids to trigger bonuses and score points. Chain reactions can create huge turns, but each revealed number must be placed wisely to keep future options alive.

Family Games Number Bingo Paper-and-Pencil Mechanism: Flip-and-Write

Players

1-6

Play time

Not listed

Age

8+

Complexity

1.23/5

Rating

7.19

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.3/5

Harder to teach

Replay value 3.9/5

High replayability

Interaction 3.6/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

Your goal in Super Mega Lucky Box is to score as many points as possible, and you'll do that mostly by crossing off the nine numbers printed in a 3x3 grid on the cards in front of you.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

Your goal in Super Mega Lucky Box is to score as many points as possible, and you'll do that mostly by crossing off the nine numbers printed in a 3x3 grid on the cards in front of you. During each of the four rounds, you shuffle 18 cards (numbered 1-9 twice), then reveal nine of those cards one by one. For each number revealed, you cross off a matching number on one of your cards, with you starting the game by choosing three out of five cards. Each time you complete a row or column, you receive the printed bonus next to it: A lightning bolt, which you can spend to raise or lower the number that you're crossing off on a turn; spend three lightning bolts, for example, and you can change a 7 into either a 4 or a 1 (because the numbers "wrap") A moon, with the player who has the most moons scoring 6 points at game's end, while the player with the fewest loses 6 points (except in a two-player game) A star, with you scoring 1, 4, or 9 points for collecting 1, 2, or 3 stars in a single round A number, which you immediately cross off on one of your cards; if doing so completes another row or column, you score that bonus, too! A question mark, which allows you to cross off any number. At the end of a round, you score points for each card that you've completely marked off, with the points diminishing each round from 15 in round one to 8 in round four. Each player then draws three new cards and keeps one of them. After four rounds, you score 1 point for each two spaces Xed on unfinished cards, then tally your points from completed cards, stars, and moons to see who has the highest score and wins.

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Player resources

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Game and edition data

All specifications (5)

Play and group

Players
1–6
Best with
1
Play time
20 min
Age
8+
Complexity
1.2/5
Credits and catalog connections

Credits

Designers

1
Phil Walker-Harding

Artists

1
Serge Seidlitz

Publishers

1
Gamewright

Linked items

No published linked games yet.