Table feel
Moderate level of direct confrontation and strategic depth, with high frequency of interaction and limited emphasis on cooperation.
In Voll verplant, players create subway networks by filling in the station spaces on their individual game sheets. Using the numbers revealed by the cards, all players fill up their subway map with Xs in the station spaces. However, the number of times they can add stations to ea...
Players
1-6
Time
?-?
Age
8+
Weight
1.57
Rating
7.17
Should this hit the table?
Moderate level of direct confrontation and strategic depth, with high frequency of interaction and limited emphasis on cooperation.
Teaching signal
High replayability
Highly interactive
Scales well
Deep strategy
Luck-sensitive
Moderate level of direct confrontation and strategic depth, with high frequency of interaction and limited emphasis on cooperation.
voll verplant has a high replayability score due to its high variability gameboard, the presence of expansions, deep strategic possibilities, and good scalability. The game offers fresh experiences each time it is played and allows players to discover new tactics and strategies. The player interaction score is average, and the game is relatively easy to learn with a moderate level of depth. Overall, voll verplant provides a highly replayable and engaging experience.
Voll Verplant has a moderate level of luck influence. Random elements such as dice rolls or card draws have a notable but not exclusive impact on the game outcome. Players have some ability to mitigate the effects of randomness through strategic decisions and planning. The game relies on a balanced mix of luck and strategy, with neither element dominating the outcome.
Overview
In Voll verplant, players create subway networks by filling in the station spaces on their individual game sheets. Using the numbers revealed by the cards, all players fill up their subway map with Xs in the station spaces. However, the number of times they can add stations to each line is limited, so they have to make tough choices. Players can score many points by getting their star bonuses in stations with many intersecting routes. Players also get bonuses by being the first to complete routes. Try to fill in all your stations to minimize the penalties and achieve a high score! In more detail, each player has their own sheet of paper, with the game including subway maps for Amsterdam, Berlin, Paris, and Madrid, with the first two being recommended for new players. Each sheet shows an interwoven subway system, with the system consisting of many subway lines; each line has a name, a number of indicator boxes, a number of empty station boxes on the subway route, and two bonuses. On a turn, a player reveals the top indicator card from the deck of fourteen cards, then each player individually and simultaneously chooses a subway line, then does something depending on which type of card is revealed: If a number is revealed, the player writes the number in one of that line's indicator boxes, then draws a X in each box in the line starting with the closest empty box, stopping when they've reached the end of the line, reached an already filled-in space, or drawn the indicated number of Xs. If a circled number is revealed, the player does what is described above, but they can skip over already filled-in spaces instead of stopping. If a star is revealed, the player draws a star in one of that line's indicator boxes, then in the closest empty space on that line they write a number equal to double the number of lines that pass through that station box. If a circle is revealed, the player writes nothing in an indicator box and draws a X in any empty station box. At the end of a turn, if a player has finished a subway line by reaching the final space, they announce this to all players, then score the larger of the two bonuses for this line; all other players cross out the large bonus and can score the small bonus for themselves if they complete this line later. Multiple players can score a line's bonus on the same turn. If the indicator card has a shuffle icon on it, shuffle all of the indicator cards together before the next turn. Once all the indicator boxes are filled, the game ends. Players tally their points scored for completing lines and for writing numbers in boxes, then lose points based on the number of empty spaces that remain on their sheet. Whoever has the highest score wins!
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