Overview
At a glance
Is this game right for my group?
ABG editorial scores on a 1–5 scale.
Harder to teach
High replayability
Low interaction
Scales well
Deep strategy
How it plays
How does it play?
Trails of Tucana is a flip-and-write game from the creators of Avenue and Doodle City that is quick and easy to play, but has enough depth to entertain gamers. Each player is given a map of the island Tucana, showing its villages and important sights.
Core mechanisms
Key systems that shape the decisions players make.
Network and Route Building
Create connected routes that improve reach, delivery, control, or scoring.
Bingo
Mark matching results on a personal grid and complete required patterns.
Connections
Create meaningful links between locations, pieces, or concepts.
Line Drawing
Draw lines to connect, divide, trace, or claim parts of the play area.
Paper-and-Pencil
Record choices and results directly on a personal sheet.
Solo / Solitaire Game
Provide rules and objectives designed for a single player.
Read the full game description
Trails of Tucana is a flip-and-write game from the creators of Avenue and Doodle City that is quick and easy to play, but has enough depth to entertain gamers. Each player is given a map of the island Tucana, showing its villages and important sights. The positions of the villages are randomized for each player, so every game will provide a unique puzzle. Each turn, one player flips over two terrain cards. Each player must draw — on their own map — a trail between two neighboring spaces of the shown terrains. Gradually, the trails will grow into a network of roads. Players score points by connecting matching harbors, and by connecting sights to harbors. Being the first to connect a pair of harbors provides bonus points. To add depth to the game, there are varying distribution of the different terrain cards. Mountain cards are for instance rarer than desert cards, so it would be harder to build a trail through a mountain range or over water than through desert or forest. Players need to take this into account when planning their routes. And they should maximize the probability that they will be able to make use of any combination of terrain cards that may come up. —description from designer AWARDS AND HONORS: 2021 Finnish Game of the Year (family) WINNER 2020 Norwegian Game of the Year WINNER 2020 Norwegian Game of the Year NOMINEE 2019 The Dice Tower SEAL OF EXCELLENCE