Overview
At a glance
Is this game right for my group?
ABG editorial scores on a 1–5 scale.
Harder to teach
High replayability
Highly interactive
Scales well
Deep strategy
How it plays
How does it play?
You're living the dream. You're in a band and they’re about to go on tour.
Core mechanisms
Key systems that shape the decisions players make.
Line Drawing
Draw lines to connect, divide, trace, or claim parts of the play area.
Dice Rolling
Roll dice to introduce uncertainty into actions, production, movement, or resolution.
Network and Route Building
Create connected routes that improve reach, delivery, control, or scoring.
Bingo
Mark matching results on a personal grid and complete required patterns.
Paper-and-Pencil
Record choices and results directly on a personal sheet.
Read the full game description
You're living the dream. You're in a band and they’re about to go on tour. It's your job to schedule the band's stops over your 100-day tour, visiting as many states as possible. Each turn in On Tour, two ten-sided dice are rolled to make two two-digit numbers. For example, a roll of 3 and 7 creates the numbers 37 and 73. All players write each of those numbers in a state on their map. The regions they can write in are restricted by three cards turned up in the middle of the table. At the end of the game, each player draws a route on their map, starting with a low number and visiting adjacent states with higher and higher numbers. Players get a point for every state they visit. There are also some bonus points available, a way to get wilds, and a variable set-up step that makes every game different. Note: The second edition supports 8 players out of the box and the map boards are double sided featuring the US map on one side (the one from the first edition) and On Tour: European Expansion of the other side. —description from the publisher