Overview
At a glance
Is this game right for my group?
ABG editorial scores on a 1–5 scale.
Easier to teach
High replayability
Low interaction
Scales well
Light strategy
More strategic control
How it plays
How does it play?
Apply two shared dice across three dry-erase realm cards each round, generate resources, and solve a rotating set of interconnected Stonemaier-inspired minigames.
Core mechanisms
Key systems that shape the decisions players make.
Dice Rolling
Roll dice to introduce uncertainty into actions, production, movement, or resolution.
Simultaneous Action Selection
Choose actions secretly or concurrently before revealing them together.
Paper-and-Pencil
Record choices and results directly on a personal sheet.
Bingo
Mark matching results on a personal grid and complete required patterns.
Solo / Solitaire Game
Provide rules and objectives designed for a single player.
Read the full game description
Rolling Realms gives every player the same two dice and asks them to find a better answer. Each round, choose three realm cards from eleven Stonemaier-inspired minigames. Over nine simultaneous turns, assign each die to a different realm, mark the dry-erase cards, and generate pumpkins, hearts, coins, and stars. Resources earned in one realm can improve opportunities in another, so the heart of the game is discovering combinations among three compact puzzles. After three rounds, the most stars win. Multiple copies can support virtually any group size, and an included minigolf mode provides a structured solo challenge.