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Qwinto box art
2015 Ranked #1,340

Qwinto

Simultaneous roll-and-write dice game where players fill numbered rows on personal scoresheets for points. Numbers must rise across each row and fit shared columns, so every roll presents a quick tradeoff between scoring now and preserving space.

Family Games Dice Number Paper-and-Pencil Pattern Building

Players

2-6

Play time

Not listed

Age

8+

Complexity

1.33/5

Rating

6.99

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.4/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

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How it plays

How does it play?

Players in Qwinto all play at the same time, with everyone trying to fill the rows on their scoresheets with numbers as quickly — and as highly — as possible in order to score the most points.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

Players in Qwinto all play at the same time, with everyone trying to fill the rows on their scoresheets with numbers as quickly — and as highly — as possible in order to score the most points. To set up, each player receives a scoresheet that contains three colored rows of shapes (mostly circles with a few pentagons); the rows don't completely overlap, but they do overlap enough to create five vertical columns of three shapes, with one pentagon being in each vertical row. On a turn, a player rolls 1–3 dice, with the dice being the same colors as the rows: orange, yellow, purple. Each player can place whatever sum is rolled into an empty shape in a row that matches the color of one of the dice. Two rules must be followed when placing a sum in a row: All numbers in a row must increase from left to right. No number can be repeated in a vertical column. A player does not have to enter the number in a row, but if the active player, the one who rolled the dice, doesn't do so, then they must mark a misthrow box on their scoresheet. The game continues until someone has filled two rows on their scoresheet or someone has tallied four misthrows. Players then tally their points: For each completed column on their scoresheet, a player scores points equal to the number in that column's pentagon. For each completed row on their scoresheet, a player scores points equal to the rightmost number in that row. For each incomplete row on their scoresheet, a player scores one point per number in that row. For each misthrow, a player loses five points. Whoever has the highest sum wins!

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Player resources

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Game and edition data

All specifications (5)

Play and group

Players
2–6
Best with
2–5
Play time
15 min
Age
8+
Complexity
1.3/5
Credits and catalog connections

Credits

Designers

2
Bernhard Lach Uwe Rapp

Artists

1
Oliver Freudenreich

Publishers

1
Nürnberger-Spielkarten-Verlag

Linked items

No published linked games yet.