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The Sun Never Sets Volume Ii box art
2012 Ranked #15,384

The Sun Never Sets Volume Ii

This operational historical wargame has British commanders conduct campaigns across three 19th-century conflicts with distinct objectives. Logistics, raids, hostage rescues, and political aims shape each expeditions challenges.

Wargames Wargame Post-Napoleonic Hexagon Grid History: Anglo-Afghan Wars

Players

2

Play time

Not listed

Age

?+

Complexity

2.67/5

Rating

7.18

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.3/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 3 specifications

How it plays

How does it play?

(from ST press website:) The Sun Never Sets volume II is an operational simulation of three major 19th century wars in which the British Empire participated.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

(from ST press website:) The Sun Never Sets volume II is an operational simulation of three major 19th century wars in which the British Empire participated. The British marched to the four corners of the earth, fighting against fierce Native opposition and covering themselves with glory...as well as a disaster or two. Abyssinia covers the 1868 British expedition to free hostages which were being held by Abyssinian King Theodore. This was one of the great logistical feats of the 19th century, and at the time was considered to be an incredibly daring undertaking. Asante covers the 1873-74 British raid into the heart of the Asante Kingdom in West Africa. Players can use this as an introductory scenario. Persia covers the 1856-57 British punitive expedition into Persia, fought mainly to distract the Persians from seizing parts of western Afghanistan. Second Afghanistan War covers the 1878-79 British invasion of Afghanistan. The purpose of the campaign was to establish a friendly government in Kabul and counter a possible Russian march on India.

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Player resources

Rulebooks, player aids, FAQs, and solo resources.

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Game and edition data

All specifications (3)

Play and group

Players
2
Best with
1–2
Complexity
2.7/5
Credits and catalog connections

Credits

Designers

2
Roger Deal Joseph Miranda

Artists

2
Larry Hoffman Joe Youst

Publishers

1
Decision Games (I)

Linked items

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