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The Sun Never Sets Volume Ii box art

The Sun Never Sets Volume Ii

Players

2

Time

?-?

Age

?+

Weight

2.67

Rating

7.18

Fit

Teach 2.3

Teaching signal

Replay 4.0

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.5

More strategic control

Table feel

The Sun Never Sets Volume II has a high level of direct confrontation and strategic depth in confrontation. Players must frequently be aware of and react to others' strategies and turns. However, there is less emphasis on cooperation in the game.

Replay value

The Sun Never Sets Volume II has a high replayability score due to its high variability gameboard, expansions available, strategic depth, scalability, and moderate easiness to learn. The game offers different experiences each time it is played, with the potential for new tactics and strategies to be discovered. The presence of expansions adds new content and gameplay elements, further enhancing the replay value. The game adapts well to different player counts without compromising its appeal or balance. While it may take some time to learn, the depth it offers makes it worth the investment. Overall, The Sun Never Sets Volume II provides a fresh and engaging experience with high replayability.

Luck profile

The Sun Never Sets Volume II has a moderate level of luck influence. Random elements have a notable but not exclusive impact on the game outcome. Players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

(from ST press website:) The Sun Never Sets volume II is an operational simulation of three major 19th century wars in which the British Empire participated. The British marched to the four corners of the earth, fighting against fierce Native opposition and covering themselves with glory...as well as a disaster or two. Abyssinia covers the 1868 British expedition to free hostages which were being held by Abyssinian King Theodore. This was one of the great logistical feats of the 19th century, and at the time was considered to be an incredibly daring undertaking. Asante covers the 1873-74 British raid into the heart of the Asante Kingdom in West Africa. Players can use this as an introductory scenario. Persia covers the 1856-57 British punitive expedition into Persia, fought mainly to distract the Persians from seizing parts of western Afghanistan. Second Afghanistan War covers the 1878-79 British invasion of Afghanistan. The purpose of the campaign was to establish a friendly government in Kabul and counter a possible Russian march on India.

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Editions

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Credits

Designers

2
Roger Deal Joseph Miranda

Artists

2
Larry Hoffman Joe Youst

Publishers

1
Decision Games (I)

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