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Crimea: The Dawn Of Modern Warfare box art

Crimea: The Dawn Of Modern Warfare

Players

2

Time

?-?

Age

12+

Weight

2.5

Rating

7.03

Fit

Teach 2.4

Teaching signal

Replay 4.0

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.5

More strategic control

Table feel

Moderate level of interaction with a focus on direct confrontation and strategic depth.

Replay value

Crimea: The Dawn of Modern Warfare has a high replayability score due to its high variability gameboard, strategic depth, and scalability. The presence of expansions adds to the replay value. The game offers different experiences each time it is played and allows players to discover new tactics and strategies. The player interaction score is average, and the game is moderately easy to learn.

Luck profile

The final luck score for Crimea: The Dawn of Modern Warfare is 7, indicating a moderate influence of luck in the game. Random elements have a notable but not exclusive impact on the game outcome, and players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

Crimea is a grand-tactical (division/brigade) historical game-simulation of the Crimean War from the landings at Evpatoria through the fall of Sevastopol. The map covers the areas around the major communication centers of the Crimean peninsula on a map scale of one hex equals one mile. Crimea is actually several games in one. The Basic Game covers the conduct of the major part of the historical campaign, and is played using only the map section showing the area around Sevastopol. The Advanced Game uses the other areas in the Crimea where fighting took place (Evpatoria and Kerch) as well as allowing both players a wider range of strategic options. The Battle Games cover each of the pitched battles of the war - The Battle of the Alma, The Battle of Balaclava, The Battle of Inkerman, The Battle of Evpatoria, The Battle of Tchernaya, and the Storming of the Malakov. There is also a Micro-Game - Into the Valley of Death.

Editions

Edition Year Language Publisher / Region
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Files

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Credits

Designers

1
Frank Chadwick

Publishers

1
Game Designers' Workshop (GDW Games)

Linked items

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