allboardgames.com
War Of The Triple Alliance: Paraguay – 1865-1870 box art
2007 Ranked #21,005

War Of The Triple Alliance: Paraguay – 1865-1870

A strategic historical wargame has one side invade and seize key areas while the other delays the offensive and may counterattack early. The opening balance between defense and initiative determines whether the campaign reaches a decisive breakthrough.

Wargames Wargame Post-Napoleonic Hexagon Grid History: Paraguayan War

Players

2

Play time

Not listed

Age

12+

Complexity

2.47/5

Rating

5.71

Not enough signal Highly interactive Not enough signal

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Interaction 3.7/5

Highly interactive

See all 5 specifications

How it plays

How does it play?

The Triple Alliance War (TAW) is a two-player, low-to-intermediate complexity, strategic-level simulation of the second-largest war ever fought in the New World (the largest having been the American Civil War).

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

The Triple Alliance War (TAW) is a two-player, low-to-intermediate complexity, strategic-level simulation of the second-largest war ever fought in the New World (the largest having been the American Civil War). The Paraguayan player is attempting to hold off the onslaught of three allied nations: Argentina, Brazil and Uruguay. The Allied player is generally on the offensive, attempting to win the game by invading Paraguay and seizing key areas on map within that country. The Paraguayan player is primarily on the defensive, but the situation also allows for his prosecution of offensives, particularly in the early stage of the war. Game play encompasses the period that began historically in 1865 with the Paraguayans launching a preemptive strike into Argentine territory. The game ends during the first half of 1868 when, historically, the Allies broke through the Paraguayan river forts and went on to seize their capital. That advance signaled the ultimate doom of the Paraguayan cause and, though the war officially went on for another year and a half, that portion of it was more a rebellion-and-occupation struggle than an actual war. Each hexagon on the map represents approximately 15.5 miles (25 km) from side to opposite side. The ground units of maneuver for both sides are primarily battalions, along with some nominal "brigades" and "divisions," which are actually all really battalion-equivalents themselves. Each riverine unit represents on naval combat vessel or several armed rafts or transport ships. Game Turn 1 represents three months, while each one after that represents half a year.

Browse all classifications

Shopping

Where to buy

No verified retailer offers are available yet. The references below may still help you continue your search.

Unverified shopping references

Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
No editions imported yet.

Player resources

Rulebooks, player aids, FAQs, and solo resources.

No files imported yet.

Game and edition data

All specifications (5)

Play and group

Players
2
Best with
1–2
Play time
180 min
Age
12+
Complexity
2.5/5
Credits and catalog connections

Credits

Designers

2
Ty Bomba Javier Romero

Artists

2
Nicolás Eskubi Cándido López

Publishers

1
Decision Games (I)

Linked items

No published linked games yet.