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Empires At War box art

Empires At War

Players

2

Time

?-?

Age

12+

Weight

2.7

Rating

5.55

Fit

Teach 2.3

Teaching signal

Replay 3.9

High replayability

Interaction 3.6

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.8

More strategic control

Table feel

Moderate level of direct confrontation and strategic depth, with frequent interaction and limited emphasis on cooperation.

Replay value

Empires at War offers a high level of variability with its gameboard, expansions, and strategic depth. The game scales well with different player counts and has a moderate learning curve. Overall, it provides a fresh and engaging experience with a strong replayability score of 7.85.

Luck profile

Empires at War has a moderate influence of luck. Random elements have minimal impact on the game outcome, and players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

(from Decision Games website:) The 19th century saw the great imperial powers of Europe clash in titanic battles to establish control over the continent. Empires at War simulates four of these battles. The Basic Game allows beginners to learn quickly, while providing experienced players an exciting evening of action. The Advanced Game fully simulates grand tactics of this period. Rules include provisions for light infantry (jaegers and chasseurs), command control, morale, fog of war, and mitrailleuse (early machine guns). - Inkerman, 5 November 1854 At the height of the Crimean War, the Russians made a determined attempt to break out of Sevastopol. After a desperate day of fighting in rough terrain and fog, the Russians nearly broke the outnumbered Allies, but fell back with severe losses. - Solferino, 24 June 1859 A decisive clash between the French/Sardinian and the Austrians came at the town of Solferino. The narrow French/Sardinian victory over Austria was due to the intrepid leadership of individual French corps commanders. - Koniggratz, 3 July 1866 The decisive battle of the "Six Weeks War" came after a month of preliminary maneuvering. After a day of bloody see-saw fighting, the Prussian Second Army suddenly appeared on the northern flank, rolling up the Austrian line. - Gravelotte-St. Privat, 18 August 1870 The decisive action occurred near the great fortress of Metz. The situation might have turned in favor of the French, but hesitation allowed Von Moltke to regroup and prepare a flanking maneuver that assured a German victory. Components: 400 counters 16-page rule book 4 maps on (2) 22" x 34" mapsheets 1 inch box (BGG description:) Quad game depicting 4 battles fought during the 19th century: Inkerman (1854), Solferino (1859), Königgratz (1866) and Gravelotte (1870). Lots of chrome rules, including command control,different weapon types and morale. Nato style counters. Four maps (3 large and 1 small). Inkerman,whilst fought on the smallest map due to the small battlefield, is a standout. Games are always close and are extremely accurate and well designed and researched. A well designed simulation.

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Credits

Designers

1
Joseph Miranda

Publishers

1
Decision Games (I)

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