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The Sun Never Sets: Three Campaigns Of The British Empire box art

The Sun Never Sets: Three Campaigns Of The British Empire

Players

2

Time

?-?

Age

12+

Weight

2.63

Rating

6.97

Fit

Teach 2.4

Teaching signal

Replay 4.0

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.5

More strategic control

Table feel

The Sun Never Sets: Three Campaigns of the British Empire has a high level of direct confrontation and strategic depth in confrontation. Players must frequently be aware of and react to others' strategies and turns. However, there is less emphasis on cooperation in this game.

Replay value

The Sun Never Sets: Three Campaigns of the British Empire has a high replayability score due to its high variability gameboard, the availability of expansions, deep strategic depth, and good scalability. The game offers different experiences each time it is played, allows players to improve their strategy over time, and adapts well to different player counts. While it may not be the easiest game to learn, it still offers a good balance between easiness and depth.

Luck profile

The Sun Never Sets: Three Campaigns of the British Empire has a moderate influence of luck. Random elements have a notable but not exclusive impact on the game outcome. Players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

The Sun Never Sets is a mid-to-high complexity operational level game of the colonial wars fought by the British during the 19th century. It includes three separate games, namely "March to Peking", "Zulu War" and "The Sudan". The game includes a core set of rules used in all three scenarios and scenario-specific rules unique to each game. Optional rules add further chrome and complexity to the game. March to Peking depicts the Anglo-French attack on China in 1860 to force it to open itself up to European trade. Special rules allow for the veteran Chinese Hunan army (engaged fighting the Taiping rebels elsewhere) to march to Peking's relief. Zulu War depicts the British campaigns in 1879 against the Zulus in South Africa. The Sudan covers three separate campaigns; the 1883-85 Mahdist uprising in Sudan, the defence of Khartoum in 1884-85, and the recapture of Sudan in 1896-98. The game consists of rules, two 34" x 22" maps and 620 counters.

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Editions

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Credits

Designers

1
Joseph Miranda

Artists

2
David McElhannon Beth Queman

Publishers

1
Decision Games (I)

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