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The Sun Never Sets: Three Campaigns Of The British Empire box art
1997 Ranked #15,034

The Sun Never Sets: Three Campaigns Of The British Empire

Maneuver forces across tactical or historical battle maps.

Wargames Wargame Post-Napoleonic Hexagon Grid History: Anglo-Zulu War

Players

2

Play time

Not listed

Age

12+

Complexity

2.63/5

Rating

6.97

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.4/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

The Sun Never Sets is a mid-to-high complexity operational level game of the colonial wars fought by the British during the 19th century. It includes three separate games, namely "March to Peking", "Zulu War" and "The Sudan".

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

The Sun Never Sets is a mid-to-high complexity operational level game of the colonial wars fought by the British during the 19th century. It includes three separate games, namely "March to Peking", "Zulu War" and "The Sudan". The game includes a core set of rules used in all three scenarios and scenario-specific rules unique to each game. Optional rules add further chrome and complexity to the game. March to Peking depicts the Anglo-French attack on China in 1860 to force it to open itself up to European trade. Special rules allow for the veteran Chinese Hunan army (engaged fighting the Taiping rebels elsewhere) to march to Peking's relief. Zulu War depicts the British campaigns in 1879 against the Zulus in South Africa. The Sudan covers three separate campaigns; the 1883-85 Mahdist uprising in Sudan, the defence of Khartoum in 1884-85, and the recapture of Sudan in 1896-98. The game consists of rules, two 34" x 22" maps and 620 counters.

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Editions

Language and publisher variants currently recorded in the catalog.

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Player resources

Rulebooks, player aids, FAQs, and solo resources.

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Game and edition data

All specifications (5)

Play and group

Players
2
Best with
1–2
Play time
180 min
Age
12+
Complexity
2.6/5
Credits and catalog connections

Credits

Designers

1
Joseph Miranda

Artists

2
David McElhannon Beth Queman

Publishers

1
Decision Games (I)

Linked items

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