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Storm Over Taierzhuang box art

Storm Over Taierzhuang

Players

1-2

Time

?-?

Age

12+

Weight

2.84

Rating

6.56

Fit

Teach 2.4

Teaching signal

Replay 4.0

High replayability

Interaction 3.6

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 4.0

More strategic control

Table feel

Moderate level of direct and strategic confrontation with high interaction frequency, but low emphasis on cooperation.

Replay value

Storm Over Taierzhuang has a high replayability score of 7.95 out of 10. With its variability in the gameboard, expansions available, and deep strategic possibilities, players can expect fresh and engaging experiences each time they play. The game also scales well with different player counts and offers a moderate level of ease in learning, making it accessible to a wide range of players.

Luck profile

The final luck score for Storm Over Taierzhuang is 8, indicating a low influence of luck in the game. Random elements have minimal impact on the game outcome, and players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

ATO #25 Storm Over Taierzhuang is a two player game simulating the Battle of Taierzhuang from March 25 to April 6, 1938. One player plays the Japanese Army and the other plays the Chinese KMT troops. The game is 13 turns long. Simulates the most famous battle of the Second Sino-Japanese war 1937-1945 which the Japanese 10th division with 25,000 fanatical and well trained and equipped men and backed up by large numbers of tanks, armored cars, artillery and planes drove towards the town of Taierzhuang to pave the way for the conquest of the city of Xuzhou. The Japanese are opposed by the KMT 2nd Army group & 20th Army consisting of 100,000 brave and tenacious soldiers with no tanks, little artillery and some aircraft defending behind heavy fortifications and trenches. The battle eerily resembles the Battle of Stalingrad 4 years later and it is said that General Chuikov's tactics at Stalingrad was inspired by this battle (Chuikov was an military adviser to Jiang Jie Shi (Chang Kai Shek) in 1940. The system used is a modified Storm Over Arnhem/Stalingrad system with added stuff like initiative, random events, tactical chit play etc. Done to be played within an evening and easy to learn but still a challenge to play.

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Credits

Designers

1
Terence Co

Artists

2
Craig Grando Perry Moore

Publishers

3
Against the Odds Firefight Games LPS, Inc.

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