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A Spoiled Victory: Dunkirk 1940 box art
2014 Ranked #10,054

A Spoiled Victory: Dunkirk 1940

A solitaire World War II wargame has the Allied player move trapped forces to Dunkirk and evacuate them to England. Event cards dictate enemy pressure and available actions, while rescued evacuees determine whether history is matched.

Wargames Print & Play Wargame Action Points Point to Point Movement

Players

1-2

Play time

Not listed

Age

?+

Complexity

2.22/5

Rating

7.38

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.4/5

Harder to teach

Replay value 4.1/5

High replayability

Interaction 3.8/5

Highly interactive

Player scaling 4.4/5

Scales well

Strategic depth 4.7/5

Deep strategy

See all 4 specifications

How it plays

How does it play?

A Spoiled Victory: Dunkirk 1940 is a solitaire game on the Allied rescue operation from May 27 to June 4th of 1940. Approximately 400,000 men from the Allied forces of Belgium, France, and England were surrounded in the area of Dunkirk by German forces.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

A Spoiled Victory: Dunkirk 1940 is a solitaire game on the Allied rescue operation from May 27 to June 4th of 1940. Approximately 400,000 men from the Allied forces of Belgium, France, and England were surrounded in the area of Dunkirk by German forces. England launched Operation Dynamo with the hopes of rescuing 30,000. Instead they rescued 330,000. In this game, the player controls the Allied forces and must try to recreate the historical result. The game uses Event cards to define the conditions for each turn. These cards dictate where the Luftwaffe will strike, how many units can evacuate, the German army movement, and the number of player actions. The game uses a point-to-point map. The Allies can move between any two connected points but the Germans can only move on set tracks. As the player moves the Allied forces to the beach, they are converted to evacuee units, which can then sail to England. But even then they can be subject to artillery or Luftwaffe strikes until they arrive safely in England. The game is scored by calculating the total number of evacuees rescued and earning victory points as a result. The historical result or better wins the game.

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Editions

Language and publisher variants currently recorded in the catalog.

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Player resources

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Game and edition data

All specifications (4)

Play and group

Players
1–2
Best with
2
Play time
60 min
Complexity
2.2/5
Credits and catalog connections

Credits

Designers

2
Paul Fish Hermann Luttmann

Artists

1
Mike Mirfin

Publishers

1
White Dog Games

Linked items

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