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Raid Sur Bruneval 1942 box art
2012 Ranked #18,541

Raid Sur Bruneval 1942

This solo tactical wargame has British paratroopers capture a radar and operators, destroy a manor, and escape by landing craft. Hidden German forces emerge through alert markers, so speed and stealth must balance against victory points.

Wargames Wargame World War II Point to Point Movement Solo / Solitaire Game

Players

1-2

Play time

Not listed

Age

10+

Complexity

1.55/5

Rating

6.26

Harder to teach Highly interactive Deep strategy

Overview

At a glance

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ABG editorial scores on a 1–5 scale.

Teachability 2.3/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.8/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

Raid sur Bruneval 1942 - Raid on Bruneval 1942 - (Operation Biting) is a solitary tactical game that appeared in the French Vae Victis magazine #104 (special game edition).

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

Raid sur Bruneval 1942 - Raid on Bruneval 1942 - (Operation Biting) is a solitary tactical game that appeared in the French Vae Victis magazine #104 (special game edition). It simulates the Raid of British paratroopers under Major Frost's command to capture a german radar near Bruneval (northwestern France) during the night of february 27th 1942. During this operation, the british dropped by parachute must capture the radar, one or two german operators, destroy the manor and finally embark all in the waiting Landing Craft Assaults. The game is edited under ziplock and contains a A3-size map depicting Bruneval surroundings at night (scale at 1/25000), 108 counters (the 3 formation of British paratroopers Drake, Nelson and Rodney ; german coastal defense, luftwaffe guards, MGs, pill-boxes and part of 685th infantry regiment reinforcements ; activation and other markers). One typical counter unit represents around 10 men. The rules are included in a separate 15 pages A5-sized booklet. The duration of the game is 13 turns from 0:15 et 03:15 am. The player plays the British side first each turn and then the activated german units fight, move and get reinforcements in this respective order. Except for the coastal defenses, the german units are not represented on the map at the beginning. Instead, several randomly selected activation markers are deployed in specific areas of the map. The combination of proximity to British units and alert level may trigger an activation marker that may hide from 0 to 4 german units. These activated units may then fight and move. German move is dictated by closest (in PM) and largest enemy stack or German stack. Combat is resolved by comparing the strength of both adjacent stacks modified by the presence of an officer, the terrain modifier and 1D6. Largest score inflicts one step loss to the other. The British must score at least 10 victory points to get a marginal victory. More than 20 is a decisive victory. The historical score is 24 VP.

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Editions

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Game and edition data

All specifications (5)

Play and group

Players
1–2
Best with
2
Play time
120 min
Age
10+
Complexity
1.6/5
Credits and catalog connections

Credits

Designers

1
Philippe Hardy

Artists

2
Christophe Camilotte Pascal Da Silva

Publishers

1
Vae Victis

Linked items

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