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Crete 1941: Operation Mercury box art
2016 Ranked #11,222

Crete 1941: Operation Mercury

This solitaire wargame has a German commander capture Crete at the lowest possible casualty cost. Preparation turns build resources, then operational turns use movement and combat against an automated Allied response.

Wargames Wargame World War II Point to Point Movement Solo / Solitaire Game

Players

1-2

Play time

Not listed

Age

14+

Complexity

2.33/5

Rating

7.50

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.1/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.6/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 4 specifications

How it plays

How does it play?

Crete 1941 is an operational level wargame of the German airborne assault on the island of Crete in May 1941.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

Crete 1941 is an operational level wargame of the German airborne assault on the island of Crete in May 1941. This is a solitaire game; the player controls German forces (including the Italian forces) and the game system controls the opposing Allied (British Commonwealth and Greek forces) reaction. The objective of the game is for the Germans to capture Crete at the lowest possible cost in terms of casualties. You have the option to maneuver German units as you desire within the rules’ allowances. But, when a rule calls for the Allies to do something, you the player must execute that action. There are two general types of turns in the game: Preparation and Operational. Preparation turns gives the players additional Operations Points (markers) that can be used to enhance actions, as well as refitting reduced units. In Operational turns, the player executes movement and combat with German forces. The map shows Crete and the surrounding seas, with displays representing the German staging areas in mainland Greece and each unit represents anything from a battalion to a brigade. World at War Magazine #47, April-May 2016. Components: One 22" x 34" map & 176 counters

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Player resources

Rulebooks, player aids, FAQs, and solo resources.

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Game and edition data

All specifications (4)

Play and group

Players
1–2
Best with
2
Age
14+
Complexity
2.3/5
Credits and catalog connections

Credits

Designers

1
Joseph Miranda

Artists

2
Nadir Elfarra Joe Youst

Publishers

1
Decision Games (I)

Linked items

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