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We Must Tell The Emperor box art

We Must Tell The Emperor

Players

1-2

Time

?-?

Age

12+

Weight

2.02

Rating

7.40

Fit

Teach 2.4

Teaching signal

Replay 3.9

High replayability

Interaction 3.8

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.5

More strategic control

Table feel

Moderate level of direct and strategic confrontation with high interaction frequency, but limited emphasis on cooperation.

Replay value

We Must Tell the Emperor has a high replayability score due to its high variability gameboard, availability of expansions, deep strategic possibilities, and good scalability. The game offers different experiences each time it is played and provides room for players to improve their strategy over time. The player interaction score is also favorable. While the game may not be the easiest to learn, it offers a good balance between easiness and depth.

Luck profile

The final luck score for We Must Tell the Emperor is 7, indicating a moderate level of luck in the game. Random elements have a notable but not exclusive impact on the game outcome, and players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

The Pacific Theater of WWII: 1941 to 1945 States of Siege(TM) #7 We Must Tell the Emperor brings Victory Point Games' unique States of Siege(TM) game series (first introduced in Darin Leviloff's groundbreaking Israeli Independence design) to the grand scope of the Pacific Theater during WWII. As the Military and Political leader of Japan, you must drive the enemy "Fronts” far away from the Home Islands while also securing enough precious resources to maintain your Empire. If the war cannot be brought to a successful conclusion early on, then the burgeoning Allied strength will unleash a hailstorm of steel upon the player that will require the utmost test of skill, nerve, and luck in order to survive. As the various headline cards are revealed, you must deal with enemy offensives and constant resource crises. A new addition to the series is the inclusion of a Battle Table where the player has the option try and change the course of history at locations such as The Coral Sea, Midway, Santa Cruz, and Iwo Jima! The Guadalcanal Campaign is probable - but not assured - and China will play a pivotal role in the conduct of the war. Will you have sufficient Oil to fuel your Army-Navy while propaganda boosts your government's Prestige? Launch Kamikazes, endure marauding Allied submarines, and hope that your Island fortifications can stem the Allied tide. Will you be able to subdue the enemy or hold on till the war's brutal end? Play We Must Tell the Emperor and find out! Game Data: Complexity: 4 on a 9 scale Solitaire Suitability: 9 on a 9 scale Game Length: 60 minutes Scale: Each unit is one Allied Front, and each turn is a variable number of weeks of real time. Game Components: • One 8-page, color Game Rules booklet • One Battle Table play aid • 12 color, die-cut 3/4” mounted game pieces • 11 color, die-cut 5/8” round mounted game pieces • 48 ‘Headline’ cards • One 11” x 17” color game map • Includes detailed Example of Play + Designer’s Notes • Polybag packaging and component storage Japanese edition combines We Must Tell the Emperor and We Must Tell the Emperor expansion kit.

Editions

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Credits

Designers

1
Steve Carey

Artists

1
Tim Allen

Publishers

2
Kokusai-Tsushin Co., Ltd. (?????) Victory Point Games

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