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We Must Tell The Emperor box art
2010 Ranked #5,352

We Must Tell The Emperor

This solitaire strategic game has players lead Japan through the Pacific war and keep enemy fronts away from home. Resource crises and headline events force difficult choices between expansion, defense, and survival.

Wargames Wargame World War II Action Points Campaign / Battle Card Driven

Players

1-2

Play time

Not listed

Age

12+

Complexity

2.02/5

Rating

7.40

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.4/5

Harder to teach

Replay value 3.9/5

High replayability

Interaction 3.8/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

The Pacific Theater of WWII: 1941 to 1945 States of Siege(TM) #7 We Must Tell the Emperor brings Victory Point Games' unique States of Siege(TM) game series (first introduced in Darin Leviloff's groundbreaking Israeli Independence design) to the grand scope of the Pacific Theater during WWII. As the Military and Political leader of Japan, you must drive the enemy "Fronts” far away from the Home Islands while also securing enough precious resources to maintain your Empire.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

The Pacific Theater of WWII: 1941 to 1945 States of Siege(TM) #7 We Must Tell the Emperor brings Victory Point Games' unique States of Siege(TM) game series (first introduced in Darin Leviloff's groundbreaking Israeli Independence design) to the grand scope of the Pacific Theater during WWII. As the Military and Political leader of Japan, you must drive the enemy "Fronts” far away from the Home Islands while also securing enough precious resources to maintain your Empire. If the war cannot be brought to a successful conclusion early on, then the burgeoning Allied strength will unleash a hailstorm of steel upon the player that will require the utmost test of skill, nerve, and luck in order to survive. As the various headline cards are revealed, you must deal with enemy offensives and constant resource crises. A new addition to the series is the inclusion of a Battle Table where the player has the option try and change the course of history at locations such as The Coral Sea, Midway, Santa Cruz, and Iwo Jima! The Guadalcanal Campaign is probable - but not assured - and China will play a pivotal role in the conduct of the war. Will you have sufficient Oil to fuel your Army-Navy while propaganda boosts your government's Prestige? Launch Kamikazes, endure marauding Allied submarines, and hope that your Island fortifications can stem the Allied tide. Will you be able to subdue the enemy or hold on till the war's brutal end? Play We Must Tell the Emperor and find out! Game Data: Complexity: 4 on a 9 scale Solitaire Suitability: 9 on a 9 scale Game Length: 60 minutes Scale: Each unit is one Allied Front, and each turn is a variable number of weeks of real time. Game Components: • One 8-page, color Game Rules booklet • One Battle Table play aid • 12 color, die-cut 3/4” mounted game pieces • 11 color, die-cut 5/8” round mounted game pieces • 48 ‘Headline’ cards • One 11” x 17” color game map • Includes detailed Example of Play + Designer’s Notes • Polybag packaging and component storage Japanese edition combines We Must Tell the Emperor and We Must Tell the Emperor expansion kit.

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Editions

Language and publisher variants currently recorded in the catalog.

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Player resources

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Game and edition data

All specifications (5)

Play and group

Players
1–2
Best with
2
Play time
60 min
Age
12+
Complexity
2.0/5
Credits and catalog connections

Credits

Designers

1
Steve Carey

Artists

1
Tim Allen

Publishers

2
Kokusai-Tsushin Co., Ltd. (?????) Victory Point Games

Linked items

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