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Snooker Solitaire box art

Snooker Solitaire

Players

1-2

Time

15-60

Age

8+

Weight

1.5

Rating

7.31

Fit

Teach 2.3

Teaching signal

Replay 3.8

High replayability

Interaction 1.3

Low interaction

Scaling 3.5

Scales well

Strategy 4.5

Deep strategy

Control 4.3

More strategic control

Table feel

Low to moderate interaction

Replay value

Snooker Solitaire offers a high degree of variability in each playthrough with its gameboard setup. The presence of expansions adds some new content and gameplay elements, although not as impactful as desired. The game provides deep strategic possibilities and room for improvement over time. Player interaction is minimal due to being a solitaire game. It scales reasonably well with different numbers of players without compromising its appeal or balance. The game is moderately easy to learn, offering a balance between simplicity and depth. Overall, Snooker Solitaire has a good replayability score of 7.6.

Luck profile

Snooker Solitaire has a relatively low influence of luck. While there is some randomness in the game, it is not the predominant factor in determining the outcome. Players have substantial ability to mitigate the effects of randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

Description from the designer: Play through a tournament of five rounds, against ever trickier opponents, win the final and be crowned the BGG World Snooker Champion. Snooker Solitaire follows standard snooker rules and scoring. The cards are used to create the table after an initial break, with a different distribution of balls each game. You'll need to decide which shot is the best to go for, depending on its difficulty and where the balls will end up for your next shots. The riskier, more difficult pot or the safer, easier one? The difficulty of each shot is calculated depending on the number of cards between the cue ball and the target pocket, whether there are any other balls in the way and the angle at which you hit the object ball. You have a Cue (upgradable) with a Power tracker as well as Chalk (needed for trickier shots). You can opt to apply extra power to reduce the shot difficulty, but both Cue Power and Chalk are limited resources that you'll need to manage. Then you roll two dice and if at least one of them scores equal or higher than the difficulty, the pot succeeds. Miss a shot and there's a chance your opponent will clear the table and win.

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Credits

Designers

1
Mark Tuck

Artists

1
Mark Tuck

Publishers

1
(Web published)

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