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Bowling Solitaire box art

Bowling Solitaire

Players

1-2

Time

?-?

Age

8+

Weight

1.53

Rating

6.67

Fit

Teach 2.3

Teaching signal

Replay 3.9

High replayability

Interaction 1.3

Low interaction

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 2.7

Luck-sensitive

Table feel

Low interaction

Replay value

Bowling Solitaire offers a high level of variability with different experiences each time it is played. The game provides strategic depth and room for players to improve their strategies over time. It scales well with different numbers of players and has a moderate level of easiness to learn. The presence of expansions adds new content and gameplay elements, further enhancing the replay value. Overall, Bowling Solitaire has a strong replayability score of 7.825 out of 10.

Luck profile

Bowling Solitaire has a moderate influence of luck. The game outcome is not predominantly determined by random elements, but they still have a notable impact. Players have substantial ability to mitigate randomness through strategic decisions and planning. The game is a balanced mix of luck and strategy, with neither element overpowering the other.

Overview

Bowling Solitaire was designed by Sid Sackson and published on his A Gamut of Games. According to him, he created this game because of his distaste for solitaire games in which a red 9 is placed on a black 10. In this game, standard playing cards are used to simulate a round of bowling.

Editions

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Credits

Designers

1
Sid Sackson

Publishers

4
Dover Publications dtv (Deutscher Taschenbuch Verlag) Hugendubel Verlag Hutchinson

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