Overview
At a glance
Is this game right for my group?
ABG editorial scores on a 1–5 scale.
Harder to teach
High replayability
Highly interactive
Scales well
Deep strategy
How it plays
How does it play?
On this forgotten island in a tiny corner of the ocean the animals are hungry! Your goal is to influence the wildlife - and arrange their meals - so there is only one animal left!
Core mechanisms
Key systems that shape the decisions players make.
Grid Movement
Move pieces between adjacent spaces on a regular grid.
Network and Route Building
Create connected routes that improve reach, delivery, control, or scoring.
Solo / Solitaire Game
Provide rules and objectives designed for a single player.
Square Grid
Use an orthogonal grid where position and adjacent spaces shape movement or placement.
Read the full game description
On this forgotten island in a tiny corner of the ocean the animals are hungry! Your goal is to influence the wildlife - and arrange their meals - so there is only one animal left! In this game, you will take as many turns as possible with a goal of only having one land animal card left on the table after starting with a grid of 16. On each turn, you must move one animal to eat another smaller, adjacent animal. If you cannot move an animal to eat another, the game ends. —description from the publisher