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Rove: Results-oriented Versatile Explorer box art
2021 Ranked #1,728

Rove: Results-oriented Versatile Explorer

Solo spatial puzzle where a damaged exploration robot reconfigures its modules to complete missions in deep space. Cards shift and rearrange the unit's layout, so every move must solve an immediate problem without blocking the next.

Family Games Card Game Print & Play Pattern Movement Pattern Recognition

Players

1-2

Play time

Not listed

Age

8+

Complexity

1.88/5

Rating

7.59

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.4/5

Harder to teach

Replay value 3.9/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

In the far reaches of space where humankind still dares not go, a sturdy ROVE — short for Results-Oriented Versatile Explorer — is often deployed. You are one such unit.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

In the far reaches of space where humankind still dares not go, a sturdy ROVE — short for Results-Oriented Versatile Explorer — is often deployed. You are one such unit. Unfortunately your navigation systems malfunctioned and you were forced to make a crash-landing on a hostile alien planet. Armed only with your array of movement-enhancing modules you’ll have to roll, stretch, shimmy, and bounce your way to safety and complete the mission before your power supply runs out…permanently. ROVE is a solo spatial puzzle game. In each game of ROVE, the player will face a series of mishaps that can only be solved by arranging the 6 module cards in a specific pattern. Moving a module requires Movement Points gained by discarding cards from hand for the listed amount. Players may gain additional Points if their current module layout matches the pattern shown on the discarded card. Each module costs 1 Movement Point per activation and uses its own unique movement style, such as only moving diagonally or pushing other modules a single space. Modules also have powerful single-use abilities that can help get players out of a tight spot. Properly timing these abilities -- as well as effectively using the limited number of Movement cards -- will help the player complete ROVE’s mission successfully.

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Player resources

Rulebooks, player aids, FAQs, and solo resources.

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Game and edition data

All specifications (5)

Play and group

Players
1–2
Best with
2
Play time
15 min
Age
8+
Complexity
1.9/5
Credits and catalog connections

Credits

Designers

2
Dustin Dobson Milan Zivkovic

Artists

2
Dustin Dobson Milan Zivkovic

Publishers

1
Button Shy

Linked items

No published linked games yet.