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Ragemore box art
2020 Ranked #4,390

Ragemore

This solo fantasy quest game has a lone hero fight demons and complete dangerous quests. Each defeated demon may become an ally, while failure steadily overwhelms the party.

Strategy Games Card Game Fantasy Solo / Solitaire Game Hand Management

Players

1-2

Play time

Not listed

Age

10+

Complexity

2.2/5

Rating

7.00

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.4/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.6/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

Evil had beset the village, and we were their last hope. We could not ignore our duty, so we set out on one last quest.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

Evil had beset the village, and we were their last hope. We could not ignore our duty, so we set out on one last quest. We fell one by one, until I was the last survivor. Holding steadfast, I swung my axe one last time. As I crashed to the ground, I knew I had found, at last, peace. Ragemore is an 18 card solo game where you will complete quests, while managing your hand and resources as you delve though the dark, fighting demons, all in a span of 10-15 minutes. Each card is two sided; a demon and a hero. In the beginning of the game, the player will set up 2 piles of demon-sided quests and a party of 3 hero-sided cards. Then an immediate threat is revealed from the draw deck as the current demon card that may or may not be dealt with. If it is not killed, the demon card will go to one of the quests piles and an event written on that card will take effect. If it is killed, the demon card is flipped to the hero side and becomes one of the party. The player can also ignore the immediate demon threat and goes on a quest to obtain the win condition, or parlay with some of the demons to turn them into heroes but with the cost of the hero's morality: the hero is flipped to the demon side and joins the draw deck of demons. The game is won when the hero gains the required number of quest card by using a combination of four symbols drawn on each cards. The game is lost when the graveyard has 3 deaths or when a quest pile has 4 demons or the party has no more heroes or the draw deck of demons is empty before the number of quest cards is fulfilled or if the quest piles are empty before the number of quest cards is fulfilled. 1 winning condition and 5 losing conditions. Released in the May 2020 Board Game of the Month Club $20+ package.

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Player resources

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Game and edition data

All specifications (5)

Play and group

Players
1–2
Best with
2
Play time
20 min
Age
10+
Complexity
2.2/5
Credits and catalog connections

Credits

Designers

1
Bojan Prakljacic

Artists

1
Bojan Prakljacic

Publishers

2
(Web published) Button Shy

Linked items

No published linked games yet.