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Numbsters box art

Numbsters

Players

1-2

Time

?-?

Age

8+

Weight

1.17

Rating

7.37

Fit

Teach 2.3

Teaching signal

Replay 4.0

High replayability

Interaction 3.8

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 2.8

Luck-sensitive

Table feel

Numbsters has a moderate level of direct confrontation and strategic depth. Players need to be aware of and react to each other's strategies frequently. While there is some level of cooperation required, it is not the main focus of the game. Overall, Numbsters offers a good balance of player interaction.

Replay value

Numbsters has a high replayability score due to its high variability gameboard, impactful expansions, deep strategic possibilities, and good scalability. The game offers fresh experiences each time it is played and allows players to improve their strategies over time. The presence of expansions adds new content and gameplay elements, enhancing the replay value. The game adapts well to different player counts without compromising its appeal or balance. While it may take some time to learn, the depth it offers makes it worth the effort.

Luck profile

Numbsters has a moderate influence of luck. Random elements have a notable but not exclusive impact on the game outcome. While players have some ability to mitigate randomness through strategic decisions and planning, luck still plays a significant role in determining the game's outcome.

Overview

When hungry Numbsters form a line, arrange them well and you’ll be fine. But when they all begin to munch, avoid the Mouth or you’ll be lunch! Numbsters is a solo game that can be played in your hand or on a table. Each of the hungry Numbsters features a number and special ability. Starting with a stack of 6 random Numbsters (plus the Mouth card) you’ll need to eat, move, and manipulate your way to victory. If you can get down to just one Numbster and the Mouth remaining in your hand, you win! —description from the publisher HOW TO PLAY Each turn, draw a new Numbster into your hand, placing it at the top of the stack. Next, you may move one card to a different position in the stack OR swap any two cards’ positions. Lastly, it’s feeding time: one Numbster must eat another one. Typically, this requires two sequential Numbsters (for example, 16 and 17) separated only by the Mouth card. The smaller Numbster in the sequence can eat the bigger one, discarding it and starting a new turn. Of course, these Numbsters are odd creatures. Each one has an optional special ability that changes how the other Numbsters eat, allowing for powerful plays and big bites! The ability on the top Numbster in the stack is considered active while showing; when it’s used, that Numbster slides to the bottom of the stack. But be careful – if at any point the Mouth card reaches the top of the stack, it triggers its game-ending special ability…and eats YOU!

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Credits

Designers

1
Milan Zivkovic

Artists

1
Luke Flowers

Publishers

1
Button Shy

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