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Fishing Lessons box art

Fishing Lessons

Players

1-2

Time

10-15

Age

8+

Weight

1.44

Rating

6.70

Fit

Teach 2.4

Teaching signal

Replay 3.9

High replayability

Interaction 4.0

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 2.7

Luck-sensitive

Table feel

Moderate level of direct and strategic confrontation with high interaction frequency, but limited emphasis on cooperation.

Replay value

Fishing Lessons offers a high level of variability in each playthrough with its diverse gameboard and multiple paths to victory. The presence of expansions adds new content and gameplay elements, enhancing the replay value. The game provides deep strategic possibilities and room for improvement over time. The player interaction score is average, and the game scales well with different numbers of players. While it may take some time to learn, the game offers a good balance between easiness and depth. Overall, Fishing Lessons has a strong replayability score of 7.8 out of 10.

Luck profile

Fishing Lessons has a moderate influence of luck. Random elements like dice rolls or card draws have a notable but not exclusive impact on the game outcome. Players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

It’s been a year since Leland Williams passed on. A year later, his family remembers his humor, warmth and – especially – his love of fishing. You play a member of his family going out on a solo fishing trip. With a specific sporting goal in mind, you’ll recall lessons and memories from Leland. If you piece together the lessons in just the right order, you’ll have a great day on the lake! In Fishing Lessons you’ll play through a series of rounds representing the course of your day. At the start of the game you’ll pick a family member, each with their own unique goal. During each round you’ll recall a new Lesson, adding it to your list of steps that you’ll then run through in order. Lessons are used to move your character’s boat along the row of Lake cards or to flip Lake cards to hide or reveal the fish you need to complete your character’s goal. Meet the goal at the right time, based on your chosen difficulty level, to win the game!

Editions

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Credits

Designers

1
Scott Almes

Artists

1
Nivea Toliver

Publishers

1
Button Shy

Linked items

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