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Super Slopes box art

Super Slopes

Players

1-3

Time

10-15

Age

8+

Weight

1.67

Rating

6.70

Fit

Teach 2.4

Teaching signal

Replay 4.1

High replayability

Interaction 3.7

Highly interactive

Scaling 4.4

Scales well

Strategy 4.7

Deep strategy

Control 2.7

Luck-sensitive

Table feel

Super Slopes has a high level of direct confrontation and strategic depth in confrontation. Players need to frequently pay attention to and react to each other's strategies and turns. However, there is less emphasis on cooperation in the game.

Replay value

Super Slopes offers a high level of variability with different experiences each time it is played. The presence of expansions adds new content and gameplay elements, enhancing replay value. The game provides deep strategic possibilities and room for improvement over time. Player interaction is moderate. The game scales well with different numbers of players without compromising its appeal or balance. It has a moderate level of easiness to learn, allowing players to grasp the rules and depth of the game within a reasonable time. Overall, Super Slopes has a strong replayability score of 8.15 out of 10.

Luck profile

Super Slopes has a moderate influence of luck. The game outcome is somewhat determined by random elements like dice rolls or card draws, but players have a substantial ability to mitigate randomness through strategic decisions and planning. While luck still plays a significant role, there is also room for players to influence the outcome through their strategic choices. Overall, the game strikes a balanced mix of luck and strategy.

Overview

It’s a fresh powder day on the ski slopes! Pick the best routes down the mountain throughout the day to put together one final epic ski run at the end. On your turn, choose a route on the community row of cards and claim the card at the end of that route. Add this card to your personal tableau, creating a maze of intertwining ski runs. At the end of the game, choose one of the runs in your tableau and get awarded points based on its features. Shapes and energy bars earn you points while Yeti and trees should be avoided. The player with the most points wins!

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Credits

Designers

1
Ted Heidersdorf

Artists

1
Milan Zivkovic

Publishers

1
Button Shy

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