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Naturopolis box art

Naturopolis

Players

1-4

Time

15-20

Age

8+

Weight

1.67

Rating

7.87

Fit

Teach 2.4

Teaching signal

Replay 4.0

High replayability

Interaction 3.6

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.3

Luck-sensitive

Table feel

Moderate level of interaction with a mix of direct and strategic confrontation.

Replay value

Naturopolis has a high replayability score due to its high variability gameboard, impactful expansions, deep strategic possibilities, and good scalability. While it may take some time to learn, the game offers a fresh and engaging experience each time it is played.

Luck profile

The final luck score for Naturopolis is 6.67, indicating a balanced mix of luck and strategy. Random elements have a notable but not exclusive impact on the game outcome, and players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

Wind whistling, bees buzzing, rivers rolling along: the sounds of the great outdoors are everywhere. This open countryside is unspoiled by human hands, and it’s your job to keep it that way. Make sure the tourists and campers have somewhere to go, but don’t let their presence distract you from what really matters. In Naturopolis, 1-4 players work together to build a new landscape. Using only 18 cards and a variable scoring system, the game is never the same twice. First, players will randomly flip over 3 cards to see the scoring rules for the game. But not only do these 3 cards determine how you will score this game, they also determine how you win. Total up the values of all three cards, and that number is the scorethat you need to reach in order to win. Each game has drastically different scoring rules in unique combinations, and a new score to beat, ranging from 6 to 51 points. Each turn, players will play one card from their hand to the growing landscape, trying to score as many points as possible. Players will have to communicate and plan without revealing their own cards in order to most efficiently develop large areas in each of the 4 zone types. Watch out though, road maintenance isn't cheap and each road will cost you points in the end. This is doubly true with Naturopolis’ double-lined roads as they will cost you -2 points each! New to Naturopolis are the rivers, which occupy space the same way as roads but don’t hurt your score. (But roads and rivers cannot connect!) It also adds camp sites, which score based on certain goals. When all cards have been placed, the game ends and players see if they have met the dynamically generated minimum score for their game. Can you work with your team to make the most of these natural wonders while still leaving space for tourists, campers, and other visitors? It’s time to find out! Naturopolis is the 3rd game in our series of standalone and combinable Sprawlopolis games. It brings mountains, lakes, forests and meadow blocks to the game, with the added bonus of campsites (which trigger scoring conditions), rivers (which also trigger scoring conditions and cannot connect to roads) and double line roads (which are worth -2 points each as disrupting nature is very costly!)

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Credits

Designers

3
Steven Aramini Danny Devine Paul Kluka

Artists

2
Marty Cobb Danny Devine

Publishers

1
Button Shy

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