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The Forest Watch box art

The Forest Watch

Players

1-2

Time

?-?

Age

8+

Weight

1.5

Rating

6.36

Fit

Teach 2.4

Teaching signal

Replay 3.9

High replayability

Interaction 3.6

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.0

Luck-sensitive

Table feel

The Forest Watch has a high level of direct confrontation and strategic depth in confrontation. Players must frequently pay attention to and react to each other's actions. However, there is less emphasis on cooperation as players primarily compete against each other.

Replay value

The Forest Watch has a high replayability score due to its high variability, strategic depth, and adaptability to different player counts. The game offers different experiences each time it is played, with expansions available to add new content and gameplay elements. Players have room to improve their strategy over time, and the game scales well with different numbers of players. While it may take some time to learn, the depth it offers makes it worth the investment.

Luck profile

The Forest Watch has a moderate level of luck involved in the game. Random elements like dice rolls or card draws have a notable but not exclusive impact on the game outcome. However, players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role. Overall, The Forest Watch strikes a balanced mix of luck and strategy.

Overview

Breathe deep. The enemies are all around you. Their sharp claws rake the air. They expect you to cower in fear. But you've been training for this all your life. Carry your weapon proudly as you stand into the circle, young one. The Forest Watch has now been set. We will not let them pass, n matter the cost... In this solo strategy card game, the player must fight the evil cat knights to avoid the destruction of the forest and its entire tribe. Player has 3 heroes that are fighting against 5 of 6 possible enemies. Each turn, the player chooses a Hero to battle. The chosen Hero is placed in the center of a half circle made of the Enemy cards. The Hero deals damage accordingly to its Battle Wheel, found at the top of its card. Then, the Enemies attack from left to right the Hero in the center and deal damage according to the number of Skulls on the Hero’s Battle Wheel. Each character has skills that are activated according to its remaining health. The player wins when all enemies are dead, even if all Heroes die to achieve it, and loses when not all enemies can be eliminated. Best Solitaire Game from the 2020 9 Card Game Print and Play Design Contest.

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Credits

Designers

1
Marta Viader

Artists

1
Marta Viader

Publishers

2
(Web published) Button Shy

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