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Slither box art
2010 Ranked #7,821

Slither

An abstract connection game has players place and move stones to link opposite board edges. Diagonal adjacency restrictions create shifting formations, while advanced rules limit movement to mixed groups.

Abstract Abstract Strategy Pattern Building Category: Combinatorial

Players

2

Play time

Not listed

Age

10+

Complexity

2.93/5

Rating

7.97

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.4/5

Harder to teach

Replay value 3.9/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.1/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

Slither is a dynamic square board connection game in which players move and place stones. Objective: White's objective is to connect the right and left hand sides of the board while black aims to connect the top and bottom edges.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

Slither is a dynamic square board connection game in which players move and place stones. Objective: White's objective is to connect the right and left hand sides of the board while black aims to connect the top and bottom edges. Materials: A square board of any size and a supply of stones in two colors. Gameplay: Starting with Black, players on their turn either place a stone on any empty cell or place a stone and move another stone already on the board by a chess king's move. The only condition on these actions is that, at the conclusion of the turn no two stones of the same color can be diagonally adjacent unless they are orthogonally connected by a common like-colored stone. Forced Passing: In the very unlikely event that a player will not have a legal move on his turn, he must pass his turn. passing is otherwise strictly prohibited. pie rule: The pie rule has questionable efficacy in classic Slither, as any stone can be translated to the middle of the board without even a loss of tempo. This rule states that No draws are possible in Slither. Advanced Slither: Seasoned Slither players may want to upgrade to Advanced Slither, which is a variant from late 2018 which aims to resolve issues generated by the perhaps excessive mobility of stones, chiefly making the pie rule less superfluous. The only additional rule in advanced Slither is that a stone may only move if its part of a contiguous orthogonal group consisting of stones of both colors. In addition to making pie more effective and foiling opening templates, this rule makes the game both more static, and therefore strategic and more tactically rich. speaking as its designer, I would have released this version of Slither if I had discovered its relative merits in 2010, despite how this may have effected Slither's reputation.

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Editions

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Game and edition data

All specifications (5)

Play and group

Players
2
Best with
2
Play time
40 min
Age
10+
Complexity
2.9/5
Credits and catalog connections

Credits

Designers

1
Corey Clark

Publishers

1
(Web published)

Linked items

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