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Go-moku box art
Ranked #8,071

Go-moku

An abstract connection game has players place stones on a grid to create five in a row. The open board offers many threats at once, while first-move advantage makes early placement especially important.

Abstract Abstract Strategy Pattern Building Category: Combinatorial Category: n in a row

Players

2

Play time

Not listed

Age

8+

Complexity

1.86/5

Rating

5.94

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.3/5

Harder to teach

Replay value 3.9/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 3.5/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

"Go-Moku" (Japanese - also spelled "Gomoku") or "wuziqi" (Chinese) is a very old game played with a Go set. The game can also be played on a sheet of graph paper using X's and O's.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

"Go-Moku" (Japanese - also spelled "Gomoku") or "wuziqi" (Chinese) is a very old game played with a Go set. The game can also be played on a sheet of graph paper using X's and O's. It is similar in idea to tic-tac-toe, but far greater in scale and complexity. The name means "five points." It is debated whether this game originated in China or Japan, with more evidence pointing to the former. The object is to get five stones in a row. The game is played on a 19x19 board (such as the board used in Go), creating a large and open field to complete this objective. The game can also be played on a smaller board, such as the popular 15x15 option. If played perfectly, Black (who goes first) can always win the game. Even before this was proven, the game was recognized to be easier for Black. This problem is solved in Renju. which is often seen as the adult contemporary to the kids' Go-Moku.

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
No editions imported yet.

Player resources

Rulebooks, player aids, FAQs, and solo resources.

No files imported yet.

Game and edition data

All specifications (5)

Play and group

Players
2
Best with
2
Play time
5 min
Age
8+
Complexity
1.9/5
Credits and catalog connections

Credits

Designers

1
(Uncredited)

Artists

1
Manfred Burggraf

Publishers

1
(Public Domain)

Linked items

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