ABG All Board Games
Coffee box art

Coffee

Players

2

Time

?-?

Age

6+

Weight

2.71

Rating

7.02

Fit

Teach 2.4

Teaching signal

Replay 4.0

High replayability

Interaction 3.7

Highly interactive

Scaling 4.1

Scales well

Strategy 4.7

Deep strategy

Control 3.0

Luck-sensitive

Table feel

Moderate level of interaction with a good balance between direct and strategic confrontation. Players need to pay attention to others' strategies and turns frequently, but there is not a strong emphasis on cooperation.

Replay value

Coffee offers a high level of variability with its gameboard, allowing for different experiences each time it is played. The presence of expansions adds to the replay value, providing new content and gameplay elements. The game also offers deep strategic possibilities, allowing players to improve their strategy over time. The player interaction score is moderate, and the game scales well with different numbers of players. While it may take some time to learn, the depth it offers makes it worth the effort. Overall, Coffee has a strong replayability score of 7.9.

Luck profile

Coffee has a moderate influence of luck. Random elements, such as dice rolls or card draws, have a notable but not exclusive impact on the game outcome. Players have some ability to mitigate the effects of randomness through strategic decisions and planning. The game relies on a balanced mix of luck and strategy, with neither element dominating the outcome.

Overview

Coffee is a two-player abstract board game designed by Néstor Romeral Andrés. The goal of the game is to create a line of stones of your color, or to prevent your opponent from making a legal placement of the white rod. When placing the rod in a black or orange stone, it looks like a coffee seed. Hence the name Coffee. This is what you need in order to play Coffee: A hexagonal board with more than 3 cells per side or a square board with more than 4 cells per side (NESTORGAMES version has up to 5 cells per side for the hexagonal board and up to 7 cells per side for the square board). A supply of black and orange stones. A small white rod. Black starts by placing a stone in an empty cell, and then placing the white rod on it, pointing in any direction (3 directions for a hexhex board, or 4 for a square board). From now on, starting with Orange, players alternate turns first placing a stone in an empty cell in the direction indicated by the rod, and then placing the rod on it, pointing in any direction. It is illegal to place the rod so that the next player has no free spaces available. The game ends in one of the following cases: One player wins the game by making a line of ‘n’ stones of his color (with ‘n’ being the victory condition). One player loses the game because he cannot place the rod in a legal position. If both cases happen on the same turn, the first case prevails. Notice that ties are not possible. The set includes one extra white rod so that 2 couples can play at the same time on the smallest boards.

Editions

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Credits

Designers

1
Néstor Romeral Andrés

Artists

1
Néstor Romeral Andrés

Publishers

1
Ducosim

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