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Renju box art
Ranked #13,738

Renju

Abstract alignment game has players place stones to make five in a row while navigating asymmetric restrictions. Black cannot form certain powerful patterns, so setup choices and forced moves balance the race to connect.

Abstract Abstract Strategy Pattern Building Pattern Recognition Category: Combinatorial

Players

2

Play time

Not listed

Age

8+

Complexity

2.56/5

Rating

6.30

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.3/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.6/5

Highly interactive

Player scaling 3.5/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

Renju is the adult/tournament version of the Japanese game Go-Moku. Renju is played on a 15x15 Go board, with Go pieces.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

Renju is the adult/tournament version of the Japanese game Go-Moku. Renju is played on a 15x15 Go board, with Go pieces. The goal is the same: to get five stones in a row. Renju has evolved rules to balance the game however: Go-Moku heavily favors the first player. Renju counters this with two important rules: Setup: one player places two black stones and one white stone on the board. The other player chooses which side to play. White places one stone, then Black places two more stones. White removes one of these last two Black stones, then the game proceeds normally. Restrictions: Black may not create a three-three or four-four. (That is, a move that creates two open-ended threes at once, or two fours at once.) Black may not create an "overline" - six or more stones in a row. White is NOT thus restricted, and can win by any of those moves, OR by forcing Black to make such a move to block White. Renju lacks the depth of Go, but the strategies are far easier to understand, and mere mortals can become quite good at it. Similar to: 5ive Straight Take 5 5 in a Row Go-Moku Pente

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Player resources

Rulebooks, player aids, FAQs, and solo resources.

No files imported yet.

Game and edition data

All specifications (5)

Play and group

Players
2
Best with
2
Play time
10 min
Age
8+
Complexity
2.6/5
Credits and catalog connections

Credits

Designers

1
(Uncredited)

Publishers

1
(Public Domain)

Linked items

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