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Renju box art

Renju

Players

2

Time

?-?

Age

8+

Weight

2.56

Rating

6.30

Fit

Teach 2.3

Teaching signal

Replay 4.0

High replayability

Interaction 3.6

Highly interactive

Scaling 3.5

Scales well

Strategy 4.5

Deep strategy

Control 4.3

More strategic control

Table feel

Renju has a high level of direct confrontation and strategic depth, with frequent interaction among players. However, it does not require much cooperation.

Replay value

Renju offers a high level of variability with different experiences each time it is played. The presence of expansions adds new content and gameplay elements. The game provides deep strategic possibilities and room for improvement over time. It has moderate player interaction and scales well with different numbers of players. While it may take some time to learn, it offers a rewarding and engaging experience overall.

Luck profile

Renju has a low influence of luck. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role. Random elements have minimal impact, and players have substantial ability to mitigate randomness through strategic decisions and planning.

Overview

Renju is the adult/tournament version of the Japanese game Go-Moku. Renju is played on a 15x15 Go board, with Go pieces. The goal is the same: to get five stones in a row. Renju has evolved rules to balance the game however: Go-Moku heavily favors the first player. Renju counters this with two important rules: Setup: one player places two black stones and one white stone on the board. The other player chooses which side to play. White places one stone, then Black places two more stones. White removes one of these last two Black stones, then the game proceeds normally. Restrictions: Black may not create a three-three or four-four. (That is, a move that creates two open-ended threes at once, or two fours at once.) Black may not create an "overline" - six or more stones in a row. White is NOT thus restricted, and can win by any of those moves, OR by forcing Black to make such a move to block White. Renju lacks the depth of Go, but the strategies are far easier to understand, and mere mortals can become quite good at it. Similar to: 5ive Straight Take 5 5 in a Row Go-Moku Pente

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Credits

Designers

1
(Uncredited)

Publishers

1
(Public Domain)

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