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Second Front Now! box art

Second Front Now!

Players

1-2

Time

?-?

Age

12+

Weight

2.71

Rating

6.39

Fit

Teach 2.3

Teaching signal

Replay 3.9

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.5

More strategic control

Table feel

Second Front Now! has a high level of direct confrontation and strategic depth, with frequent interaction between players. However, it does not emphasize cooperation as much.

Replay value

Second Front Now! has a high replayability score due to its high variability gameboard, impactful expansions, deep strategic possibilities, and good scalability. While it may take some time to learn, the game offers a fresh and engaging experience each time it is played.

Luck profile

The final luck score for Second Front Now! is 7, indicating a game that has a balanced mix of luck and strategy. Random elements have a notable but not exclusive impact on the game outcome, and players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

(from the rules:) Second Front Now is a wargame simulating a hypothetical Allied invasion of France in September 1943. The design combines factual historical detail with educated guesswork to produce an alternative history simulation covering the period from D-Day+1 to D-Day+80. The game uses a system similar to that used for their D-Day (historical) and Sea Lion games. Originally published in Command magazine #44 (Aug 1997)

Media

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Editions

Edition Year Language Publisher / Region
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Files

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Credits

Designers

1
James C. Gordon

Publishers

2
Kokusai-Tsushin Co., Ltd. (?????) XTR Corp

Linked items

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