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Patton's First Victory: Tunisia box art
2010 Ranked #12,295

Patton's First Victory: Tunisia

Operational North Africa game has Allied and Axis commanders fight for Tunisian harbors in 1943. Few rules still capture momentum, support assets, counterattacks, and the challenge of a breakthrough.

Wargames Wargame World War II Hexagon Grid Dice Rolling

Players

1-2

Play time

Not listed

Age

12+

Complexity

1.91/5

Rating

7.05

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.3/5

Harder to teach

Replay value 3.9/5

High replayability

Interaction 3.6/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

Patton’s First Victory is an all-new echelon of wargame, providing a simple, yet accurate, simulation of World War II’s Tunisian campaign and featuring a mere four pages of rules that elegantly recreate the battles fought between Allied and Axis forces.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

Patton’s First Victory is an all-new echelon of wargame, providing a simple, yet accurate, simulation of World War II’s Tunisian campaign and featuring a mere four pages of rules that elegantly recreate the battles fought between Allied and Axis forces. In addition to its simplicity, Patton’s First Victory is marvelously accurate, featuring the full order of battle of historic divisions that were engaged during the struggle for Tunisia, as well as allotments of “support assets” that can be assigned to those divisions to increase their combat strength. Should the Axis player assign his few support assets to his best divisions to form powerful strike groups, or should he use them to augment his light units desperately defending the ridges? Patton’s First Victory portrays all the elements of the actual campaign. The terrain is historically accurate; every town and airbase is precisely correct, and every unit is rated with precise combat factors. You will see why the 10th Panzer Division was so formidable, and how Patton was able to defeat the vestige of the famed Afrikakorps. The entire Tunisian campaign can be played in a couple hours, yet Patton’s First Victory remains a game requiring operational skill. The Allied player must maintain the momentum and keep pressure on the Axis, fighting for a breakthrough to capture enough of the important Tunisian harbors to win the game. The Axis player must manage his scant yet potent army and air force to repel the attacking Allies, all the while watching for opportunities to counterattack and throw the throw them back in disarray. Patton’s First Victory is a quick and easy game of the 1943 campaign between Allied and Axis forces in North Africa during World War II. It’s spring 1943; the Allies have arrived to liberate Tunisia from the Axis, but the Axis soldiers are experienced and commanded by some of the best generals of the war. If Axis forces can hold on in the Tunisian mountains, they can delay the progress of the war in the west indefinitely. If the Allies can capture the Tunisian harbors, they will cut off the Axis from all supply and escape. Game Contents: 17 x 22 (43 x 56 cm) terrain map 114 die-cut counters One Rules booklet for this series

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Editions

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Player resources

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Game and edition data

All specifications (5)

Play and group

Players
1–2
Best with
1–2
Play time
120 min
Age
12+
Complexity
1.9/5
Credits and catalog connections

Credits

Designers

1
Eric R. Harvey

Artists

1
Eric R. Harvey

Publishers

1
Decision Games (I)

Linked items

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