ABG All Board Games
The Moscow Option: Guderian's Gambit box art

The Moscow Option: Guderian's Gambit

Players

2

Time

?-?

Age

12+

Weight

2.29

Rating

6.38

Fit

Teach 3.1

Teaching signal

Replay 4.1

High replayability

Interaction 3.6

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.5

More strategic control

Table feel

The Moscow Option: Guderian's Gambit has a moderate level of direct confrontation and strategic depth. Players frequently need to pay attention to each other's actions and react accordingly. However, the game does not emphasize cooperation as much.

Replay value

The Moscow Option: Guderian's Gambit has a high replayability score due to its high variability gameboard, impactful expansions, deep strategic possibilities, and adaptability to different player counts. It offers fresh experiences each time it is played and allows players to improve their strategies over time. The game strikes a good balance between ease of learning and depth of gameplay.

Luck profile

The Moscow Option: Guderian's Gambit has a moderate level of luck influence. Random elements have a notable but not exclusive impact on the game outcome. Players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

(from the introduction:) The Moscow Option: Guderian's Gambit is a simulation of the fighting that could have taken place between Smolensk and Moscow during the first half of August 1941 if Hitler had decided to concentrate his eastern armies' supply in order to allow the mechanized forces of Army Group Center to make the 150 miles to the Soviet capital city. Historically, of course, the German dictator chose instead to halt the AGC, temporarily de-emphasizing Moscow as a target while diverting his forces' strength on the front's northern and southern sectors. Here we assume he chose instead to reorganize the mobile divisions of Panzer Groups 2 and 3 and ad hoc Panzer Army Guderian, putting that general in charge of a daring effort to take Moscow, thereby winning the war by plunging the entire Soviet Union into strategic paralysis. This is a two-player, operational-level, alternative history wargame of low complexity. In it, the German player controls all Panzer Army Guderian units and is opposed by the Soviet player who controls all the Red Army units. The situation is inescapably such that the German player controls the strategic initiative and sets the overall tempo of play. We therefore recommend opponents who share a particularly competitive relationship should play a series of matches, switching sides each time, before deciding who between them owns bragging rights to the game. 1 hex : 9 miles GT : 1 day Units : divisions and brigades (3000-12000 men and/or about 50 to 180 armored vehicles)

Media

No media imported yet.

Editions

Edition Year Language Publisher / Region
No editions imported yet.

Files

No files imported yet.

Credits

Designers

1
Ty Bomba

Artists

1
Beth Queman

Publishers

2
Kokusai-Tsushin Co., Ltd. (?????) XTR Corp

Linked items

No linked items imported yet.