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Macarthur: The Road To Bataan, Dec 1941 - Jan 1942 box art
1985 Ranked #20,889

Macarthur: The Road To Bataan, Dec 1941 - Jan 1942

Maneuver forces across tactical or historical battle maps.

Wargames Wargame World War II Hexagon Grid Dice Rolling

Players

2

Play time

Not listed

Age

12+

Complexity

2.25/5

Rating

5.86

Harder to teach Highly interactive Deep strategy

Overview

At a glance

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ABG editorial scores on a 1–5 scale.

Teachability 2.3/5

Harder to teach

Replay value 3.9/5

High replayability

Interaction 3.6/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

Macarthur: The Road to Bataan covers the battle of Luzon Island during the winter of 1941-1942. Basically this game deals with a large island that must defend itself without any hope of significant outside help, against an enemy that can strike from virtually any direction.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

Macarthur: The Road to Bataan covers the battle of Luzon Island during the winter of 1941-1942. Basically this game deals with a large island that must defend itself without any hope of significant outside help, against an enemy that can strike from virtually any direction. The Japanese can assault the island at many different points, causing the Allies (Filipinos and Americans) to be very wary of being drawn too far from the island's prize, Manila Bay, the main harbor at Manila, and the fortress of Corregidor, that controls the entrance. Published in The Wargamer Magazine issue 44. ___________________ "MacArthur: The Road to Bataan Dec 1941 - Jan 1942", second edition, was published in Paper Wars #90 (Summer 2018 magazine & game issue), by Compass Games. Information from the Compass / Paper Wars #90 website (https://www.compassgames.com/paperwars/issue-90-magazine-game.html) : Paper Wars Issue 90: "MacArthur: The Road to Bataan covers the battle of Luzon Island during the winter of 1941-1942. Basically this game deals with a large island that must defend itself without any hope of significant outside help, against an enemy that can strike from virtually any direction. The Japanese can assault the island at many different points, causing the Allies (Filipinos and Americans) to be very wary of being drawn too far from the island's prize, Manila Bay, the main harbor at Manila, and the fortress of Corregidor, that controls the entrance. This game originally appeared in Wargamer #44 and is designed by Jack Greene." Product Information: Complexity: 1-10 (high): 5 Solitaire Suitability: 1-10 (high): 6 Time Scale: 3 Days per Game Turn Map Scale: 11 km per hex Unit Scale: Division and some Regiments Players: 2 Playtime: 12 hours

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Editions

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Player resources

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Game and edition data

All specifications (5)

Play and group

Players
2
Best with
1–2
Play time
120 min
Age
12+
Complexity
2.3/5
Credits and catalog connections

Credits

Designers

1
Jack Greene

Artists

1
Kevin Zucker

Publishers

2
3W (World Wide Wargames) Compass Games

Linked items

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