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Scorpion box art

Scorpion

Players

2-4

Time

?-?

Age

10+

Weight

2.33

Rating

5.58

Fit

Teach 2.3

Teaching signal

Replay 4.0

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.2

Luck-sensitive

Table feel

Scorpion has a moderate level of direct confrontation and strategic depth. Players need to frequently pay attention to each other's actions, but there is limited emphasis on cooperation.

Replay value

Scorpion has a high replayability score due to its high variability gameboard, impactful expansions, deep strategic possibilities, and good scalability. The game offers fresh experiences each time it is played and allows players to discover new tactics and strategies. The player interaction score is average, and the game is relatively easy to learn while still offering depth. Overall, Scorpion provides a highly replayable and engaging experience.

Luck profile

Scorpion has a moderate level of luck involved in the game. Random elements have a notable but not exclusive impact on the game outcome. While players have some ability to mitigate the effects of randomness through strategic decisions and planning, luck still plays a significant role. The game outcome is a balanced mix of luck and strategy, with neither element dominating completely.

Overview

Scorpion is an elegant variation on the Pachisi/Ludo style of race game. The board comprises a raised S-shaped track with baize-coated recesses for throwing the dice. The poker-chip sized pieces, embossed with scorpions, also stack neatly onto the impressively designed and attractive playing surface. The race starts with players entering their pieces onto the yellow track. After 18 spaces, when the end of the initial S has been reached, players double-back on themselves, taking the black track to return home. The twist lies in that a scorpion may "sting" another, not just by landing on the same space, but also by landing on an adjacent space on the other coloured track. This enables a player to hinder opponents or to boost his own position by switching scorpions onto the other track. Unfortunately, the rather minimalist rules supplied do not cover every gameplay eventuality. In particular, the knock-on effect that occurs frequently on a congested board, where a "stung" scorpion may inadvertently sting another is not explained in a satisfactory manner.

Media

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Editions

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Files

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Credits

Designers

1
Tom Kremer

Artists

1
Cathy Simpson

Publishers

3
Clementoni Habourdin International Spear's Games

Linked items

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