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Kimbo box art
1960 Ranked #16,764

Kimbo

A race game has players move all of their pawns into a central home area before their opponents do. Movable fences redirect movement and exact landings can send rivals back, making route control and dice choices decisive.

Racing Roll / Spin and Move

Players

2-4

Play time

Not listed

Age

8+

Complexity

1.75/5

Rating

6.19

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.4/5

Harder to teach

Replay value 4.1/5

High replayability

Interaction 3.6/5

Highly interactive

Player scaling 4.4/5

Scales well

Strategic depth 4.7/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

The 15X15 board has squares with slots on each side. The four corners, start areas, are enclosed boxes with two exits each that hold your 4 pawns, one in each corner.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

The 15X15 board has squares with slots on each side. The four corners, start areas, are enclosed boxes with two exits each that hold your 4 pawns, one in each corner. The middle nine squares comprise a large box with four entrances. The goal of the game is to get all four of your pawns into the middle box (home). In front of each entrance are fences that are set into the slots. On your turn you may remove one of your fences and place it in any slot on the board. You then roll two dice and move one of your pawns the total or two of your pawns, each the amount of one of the dice. Once a pawn starts moving it may not change direction unless it hits a wall or fence. Upon hitting either the pawn moves at a 90 degree angle from the obstacle. If you land on an opposing piece by exact count you send it back to any of the start boxes. If you roll doubles you may take one piece and jump an adjoining fence instead of a move. To move a piece to home you need it to enter at one of the entrances by exact count.

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Category

1

Mechanism

1

Family

1

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
No editions imported yet.

Player resources

Rulebooks, player aids, FAQs, and solo resources.

No files imported yet.

Game and edition data

All specifications (5)

Play and group

Players
2–4
Best with
3–4
Play time
45 min
Age
8+
Complexity
1.8/5
Credits and catalog connections

Credits

Designers

1
Robert C. Magee

Artists

1
(Uncredited)

Publishers

3
Parker Brothers Verlag Schmidt Zwiebeltürme Waddingtons

Linked items

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